//战斗队列角色增加了,让这个角色获得羁绊 void OnAddFight(RoleBase role) { if (role == null) { return; } else { Cooperation etl1 = GetPlayerCooper(role.GetCooperId()); Profession etl2 = GetPlayerPro(role.GetProId()); etl1.AddUpdate(playerModel.fightRoles, role); etl2.AddUpdate(playerModel.fightRoles, role); EventManager.ExecuteEvent(EventType.EtlDataUpdate); } }