コード例 #1
0
    //战斗队列角色增加了,让这个角色获得羁绊
    void OnAddFight(RoleBase role)
    {
        if (role == null)
        {
            return;
        }
        else
        {
            Cooperation etl1 = GetPlayerCooper(role.GetCooperId());
            Profession  etl2 = GetPlayerPro(role.GetProId());

            etl1.AddUpdate(playerModel.fightRoles, role);
            etl2.AddUpdate(playerModel.fightRoles, role);

            EventManager.ExecuteEvent(EventType.EtlDataUpdate);
        }
    }