コード例 #1
0
 /// <summary>
 /// 商品の売却速度に合わせて商品を売る
 /// </summary>
 /// <param name="key">自動売却をする商品の名前</param>
 /// <returns></returns>
 IEnumerator SellProduct(string key)
 {
     while (true)
     {
         if (StateManager.state == StateManager.State.PRODUCTION)
         {
             if (productRegister.getProductDatas()[key].NumberOfProducts > 0)
             {
                 int sellNum = (int)(productRegister.getProductDatas()[key].SecondsToSell) * (1 + (popilation.population / 10000));
                 Debug.Log("売れた数" + sellNum);
                 productRegister.NumberOfProductsValueChange(key, -sellNum);
                 fundsController.FundsValueChange(productRegister.getProductDatas()[key].UnitPrice * sellNum);
             }
             yield return(new WaitForSeconds(1f));
         }
         else
         {
             yield return(null);
         }
     }
 }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            if (StateManager.state == StateManager.State.RANKUP)
            {
                mapGenerator.ChoicePosition();
            }
            if (StateManager.state == StateManager.State.BUILD)
            {
                mapGenerator.ChoicePosition();
            }
            else if (StateManager.state == StateManager.State.PRODUCTION)
            {
                if (RayCast().tag == "IndustryTab")
                {
                    return;
                }

                population.addPopulation++;

                //工場で商品を生産
                Dictionary <string, int> productCount = factoryManager.Make();
                foreach (KeyValuePair <string, int> product in productCount)
                {
                    productRegister.NumberOfProductsValueChange(product.Key, product.Value);
                }

                //生産時に発生した汚染を反映
                Dictionary <string, float> makePollution = factoryManager.MakePollution();
                foreach (KeyValuePair <string, float> pollution in makePollution)
                {
                    pollutionStatus.SetPollution(pollution.Key, pollution.Value);
                }

                SoundManager.Instance.PlaySE("makeItem4");
                mapGenerator.PlayParticle();
            }
        }
    }