private bool _initSupportTorpedoPhase2(object data) { BattleField battleField = BattleTaskManager.GetBattleField(); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.friendFieldCamera.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl); Vector3 position = battleField.dicCameraAnchors[CameraAnchorType.OneRowAnchor][FleetType.Friend].position; battleCameras.friendFieldCamera.transform.position = new Vector3(-38f, 8f, -74f); battleCameras.friendFieldCamera.transform.localRotation = Quaternion.Euler(new Vector3(9.5f, 137.5f, 0f)); BattleTaskManager.GetBattleShips().SetBollboardTarget(isFriend: false, battleCameras.friendFieldCamera.transform); if (_prodSupportTorpedoP1 != null) { _prodSupportTorpedoP1.deleteTorpedoWake(); _prodSupportTorpedoP1.OnSetDestroy(); } _prodSupportTorpedoP1 = null; _prodSupportTorpedoP2.Play(_onSupportTorpedoPhase2Finished); return(false); }
private IEnumerator CreateTorpedo1(IObserver <bool> observer) { Transform torpedoStraight = Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabTorpedoStraightController, Vector3.zero, Quaternion.identity) as Transform; Transform trams3 = new GameObject().transform; trams3.name = "ProdSupportTorpedoPhase1"; _prodSupportTorpedoP1 = new ProdSupportTorpedoP1(trams3, ((Component)torpedoStraight).GetComponent <TorpedoStraightController>()); _prodSupportTorpedoP1.Initialize(_clsTorpedo, TorpedoParticle); yield return(new WaitForEndOfFrame()); Transform trams2 = new GameObject().transform; trams2.name = "ProdSupportTorpedoPhase2"; _prodSupportTorpedoP2 = new ProdSupportTorpedoP2(trams2); _prodSupportTorpedoP2.Initialize(_clsTorpedo, TorpedoParticle); yield return(new WaitForEndOfFrame()); _prodSupportTorpedoP2.CreateHpGauge(FleetType.Enemy); yield return(new WaitForEndOfFrame()); observer.OnNext(value: true); observer.OnCompleted(); }
protected override bool UnInit() { _clsShien = null; _clsState.Clear(); if (_prodSupportCutIn != null) { _prodSupportCutIn.gameObject.Discard(); } _prodSupportCutIn = null; if (_prodSupportShelling != null) { _prodSupportShelling.gameObject.Discard(); } _prodSupportShelling = null; if (_prodSupportTorpedoP1 != null && _prodSupportTorpedoP1.transform != null) { Object.Destroy(_prodSupportTorpedoP1.transform.gameObject); } _prodSupportTorpedoP1 = null; if (_prodSupportTorpedoP2 != null && _prodSupportTorpedoP2.transform != null) { Object.Destroy(_prodSupportTorpedoP2.transform.gameObject); } _prodSupportTorpedoP2 = null; if (_prodSupportAerialPhase1 != null) { _prodSupportAerialPhase1.gameObject.Discard(); } _prodSupportAerialPhase1 = null; if (_prodSupportAerialPhase2 != null) { _prodSupportAerialPhase2.gameObject.Discard(); } _prodSupportAerialPhase2 = null; return(true); }