public bool Update() { if (this._isPlaying && this._stateType == ProdSupportTorpedoP1.StateType.End) { this._onTorpedoAttackFinished(); this._stateType = ProdSupportTorpedoP1.StateType.None; return(true); } return(false); }
public bool Initialize(ShienModel_Rai model, PSTorpedoWake trupedoWake) { this._fieldCam = BattleTaskManager.GetBattleCameras().friendFieldCamera; this._fieldCam.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl); this._clsTorpedo = model; this._torpedoWake = trupedoWake; this._fPhaseTime = 0f; this._stateType = ProdSupportTorpedoP1.StateType.None; return(true); }
private void _setState(ProdSupportTorpedoP1.StateType state) { this._stateType = state; this._fPhaseTime = 0f; }