コード例 #1
0
 public bool Update()
 {
     if (this._isPlaying && this._stateType == ProdSupportTorpedoP1.StateType.End)
     {
         this._onTorpedoAttackFinished();
         this._stateType = ProdSupportTorpedoP1.StateType.None;
         return(true);
     }
     return(false);
 }
コード例 #2
0
 public bool Initialize(ShienModel_Rai model, PSTorpedoWake trupedoWake)
 {
     this._fieldCam = BattleTaskManager.GetBattleCameras().friendFieldCamera;
     this._fieldCam.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl);
     this._clsTorpedo  = model;
     this._torpedoWake = trupedoWake;
     this._fPhaseTime  = 0f;
     this._stateType   = ProdSupportTorpedoP1.StateType.None;
     return(true);
 }
コード例 #3
0
 private void _setState(ProdSupportTorpedoP1.StateType state)
 {
     this._stateType  = state;
     this._fPhaseTime = 0f;
 }