コード例 #1
0
        public override void Execute()
        {
            var workingBeatmap = new ProcessorWorkingBeatmap(Beatmap);
            var scoreParser    = new ProcessorScoreDecoder(workingBeatmap);

            foreach (var f in Replays)
            {
                Score score;
                using (var stream = File.OpenRead(f))
                    score = scoreParser.Parse(stream);

                // Convert + process beatmap
                var categoryAttribs = new Dictionary <string, double>();

                var performanceCalculator = score.ScoreInfo.Ruleset.CreateInstance().CreatePerformanceCalculator(workingBeatmap, score.ScoreInfo);
                Trace.Assert(performanceCalculator != null);

                double pp = performanceCalculator.Calculate(categoryAttribs);

                Console.WriteLine(f);
                writeAttribute("Player", score.ScoreInfo.User.Username);
                writeAttribute("Mods", score.ScoreInfo.Mods.Length > 0
                    ? score.ScoreInfo.Mods.Select(m => m.Acronym).Aggregate((c, n) => $"{c}, {n}")
                    : "None");

                foreach (var kvp in categoryAttribs)
                {
                    writeAttribute(kvp.Key, kvp.Value.ToString(CultureInfo.InvariantCulture));
                }

                writeAttribute("pp", pp.ToString(CultureInfo.InvariantCulture));
                Console.WriteLine();
            }
        }
コード例 #2
0
ファイル: PerformanceCommand.cs プロジェクト: bdach/osu-tools
        public override void Execute()
        {
            var workingBeatmap = new ProcessorWorkingBeatmap(Beatmap);
            var scoreParser    = new ProcessorScoreDecoder(workingBeatmap);

            foreach (var f in Replays)
            {
                Score score;
                using (var stream = File.OpenRead(f))
                    score = scoreParser.Parse(stream);

                var ruleset = score.ScoreInfo.Ruleset.CreateInstance();
                var difficultyCalculator  = ruleset.CreateDifficultyCalculator(workingBeatmap);
                var difficultyAttributes  = difficultyCalculator.Calculate(LegacyHelper.TrimNonDifficultyAdjustmentMods(ruleset, score.ScoreInfo.Mods).ToArray());
                var performanceCalculator = score.ScoreInfo.Ruleset.CreateInstance().CreatePerformanceCalculator(difficultyAttributes, score.ScoreInfo);

                var    categoryAttribs = new Dictionary <string, double>();
                double pp = performanceCalculator.Calculate(categoryAttribs);

                Console.WriteLine(f);
                writeAttribute("Player", score.ScoreInfo.User.Username);
                writeAttribute("Mods", score.ScoreInfo.Mods.Length > 0
                    ? score.ScoreInfo.Mods.Select(m => m.Acronym).Aggregate((c, n) => $"{c}, {n}")
                    : "None");

                foreach (var kvp in categoryAttribs)
                {
                    writeAttribute(kvp.Key, kvp.Value.ToString(CultureInfo.InvariantCulture));
                }

                writeAttribute("pp", pp.ToString(CultureInfo.InvariantCulture));
                Console.WriteLine();
            }
        }
コード例 #3
0
        public static async Task <double> CalculatePerformancePoints(Score score)
        {
            var beatmapMd5 = await GetBeatmap(score.FileChecksum, score.Beatmap.Id);

            var beatmap = new ProcessorWorkingBeatmap($"./data/beatmaps/{beatmapMd5}.osu");

            var psp         = new ProcessorScoreDecoder(beatmap);
            var parsedScore = psp.Parse(score, $"./data/osr/{score.ReplayChecksum}.osr");

            var categoryAttribs = new Dictionary <string, double>();
            var pp = parsedScore.ScoreInfo.Ruleset
                     .CreateInstance()
                     .CreatePerformanceCalculator(beatmap, parsedScore.ScoreInfo)
                     .Calculate(categoryAttribs);

            return(pp);
        }
コード例 #4
0
        public override void Execute()
        {
            var workingBeatmap = ProcessorWorkingBeatmap.FromFileOrId(Beatmap);
            var scoreParser    = new ProcessorScoreDecoder(workingBeatmap);

            foreach (var f in Replays)
            {
                Score score;
                using (var stream = File.OpenRead(f))
                    score = scoreParser.Parse(stream);

                var ruleset = score.ScoreInfo.Ruleset.CreateInstance();
                var difficultyCalculator = ruleset.CreateDifficultyCalculator(workingBeatmap);

                Mod[] mods = score.ScoreInfo.Mods;
                if (score.ScoreInfo.IsLegacyScore)
                {
                    mods = LegacyHelper.ConvertToLegacyDifficultyAdjustmentMods(ruleset, mods);
                }

                var difficultyAttributes  = difficultyCalculator.Calculate(mods);
                var performanceCalculator = score.ScoreInfo.Ruleset.CreateInstance().CreatePerformanceCalculator();

                var ppAttributes = performanceCalculator?.Calculate(score.ScoreInfo, difficultyAttributes);

                Console.WriteLine(f);
                writeAttribute("Player", score.ScoreInfo.User.Username);
                writeAttribute("Mods", score.ScoreInfo.Mods.Length > 0
                    ? score.ScoreInfo.Mods.Select(m => m.Acronym).Aggregate((c, n) => $"{c}, {n}")
                    : "None");

                var ppAttributeValues = JsonConvert.DeserializeObject <Dictionary <string, object> >(JsonConvert.SerializeObject(ppAttributes)) ?? new Dictionary <string, object>();
                foreach (var attrib in ppAttributeValues)
                {
                    writeAttribute(attrib.Key.Humanize(), FormattableString.Invariant($"{attrib.Value:N2}"));
                }

                Console.WriteLine();
            }
        }
コード例 #5
0
        public static async Task <double> CalculatePerformancePoints(DbScore score)
        {
            var beatmapMd5 = await GetBeatmapByMd5(score.FileChecksum);

            if (beatmapMd5 == string.Empty)
            {
                return(0.0);
            }

            var workingBeatmap = new ProcessorWorkingBeatmap($"./data/beatmaps/{beatmapMd5}.osu");

            var psp         = new ProcessorScoreDecoder(workingBeatmap);
            var parsedScore = psp.Parse(score);

            var categoryAttribs = new Dictionary <string, double>();
            var pp = parsedScore.ScoreInfo.Ruleset
                     .CreateInstance()
                     .CreatePerformanceCalculator(workingBeatmap, parsedScore.ScoreInfo)
                     .Calculate(categoryAttribs);

            return(pp);
        }
コード例 #6
0
ファイル: ProfileCalc.cs プロジェクト: aticie/osu-tools
        public async Task ExecuteAsync(Label status_block)
        {
            if (Key == "" || ProfileName == "")
            {
                return;
            }

            var displayPlays = new List <UserPlayInfo>();
            var ruleset      = LegacyHelper.GetRulesetFromLegacyID(0);

            status_block.Dispatcher.Invoke(() =>
            {
                status_block.Content = "Getting user data...";
            });

            dynamic userData = await getJsonFromApi($"get_user?k={Key}&u={ProfileName}&m={0}");

            if (!((JArray)userData).Any())
            {
                ResultsDoc = new Document(new Span("Could not find user " + ProfileName));
                return;
            }

            userData = userData[0];

            status_block.Dispatcher.Invoke(() =>
            {
                status_block.Content = "Getting user top scores...";
            });

            foreach (var play in await getJsonFromApi($"get_user_best?k={Key}&u={ProfileName}&m={0}&limit=100"))
            {
                string beatmapID = play.beatmap_id;

                string cachePath = Path.Combine("cache", $"{beatmapID}.osu");

                if (!File.Exists(cachePath))
                {
                    status_block.Dispatcher.Invoke(() =>
                    {
                        status_block.Content = $"Downloading {beatmapID}.osu...";
                    });
                    await new FileWebRequest(cachePath, $"{base_url}/osu/{beatmapID}").PerformAsync();
                }

                Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)play.enabled_mods).ToArray();

                var working = new ProcessorWorkingBeatmap(cachePath, (int)play.beatmap_id);

                var scoreInfo = new ScoreInfo
                {
                    Ruleset    = ruleset.RulesetInfo,
                    MaxCombo   = play.maxcombo,
                    Mods       = mods,
                    Statistics = new Dictionary <HitResult, int>
                    {
                        { HitResult.Perfect, (int)play.countgeki },
                        { HitResult.Great, (int)play.count300 },
                        { HitResult.Good, (int)play.countkatu },
                        { HitResult.Ok, (int)play.count100 },
                        { HitResult.Meh, (int)play.count50 },
                        { HitResult.Miss, (int)play.countmiss }
                    }
                };
                var score = new ProcessorScoreDecoder(working).Parse(scoreInfo);

                var categoryAttribs = new Dictionary <string, double>();
                OsuPerformanceCalculator calculator = (OsuPerformanceCalculator)ruleset.CreatePerformanceCalculator(working, score.ScoreInfo);
                double localPP = calculator.Calculate(categoryAttribs);

                var thisPlay = new UserPlayInfo
                {
                    Beatmap         = working.BeatmapInfo,
                    LocalPP         = localPP,
                    AimPP           = categoryAttribs["Aim"],
                    TapPP           = categoryAttribs["Speed"],
                    AccPP           = categoryAttribs["Accuracy"],
                    LivePP          = play.pp,
                    Mods            = mods.Length > 0 ? mods.Select(m => m.Acronym).Aggregate((c, n) => $"{c}, {n}") : "",
                    PlayMaxCombo    = scoreInfo.MaxCombo,
                    BeatmapMaxCombo = calculator.Attributes.MaxCombo,
                    PlayAccuracy    = scoreInfo.Accuracy,
                    MissCount       = scoreInfo.Statistics[HitResult.Miss]
                };

                displayPlays.Add(thisPlay);
            }

            var localOrdered = displayPlays.OrderByDescending(p => p.LocalPP).ToList();
            var liveOrdered  = displayPlays.OrderByDescending(p => p.LivePP).ToList();

            int    index        = 0;
            double totalLocalPP = localOrdered.Sum(play => Math.Pow(0.95, index++) * play.LocalPP);

            double totalLivePP = userData.pp_raw;

            index = 0;
            double nonBonusLivePP = liveOrdered.Sum(play => Math.Pow(0.95, index++) * play.LivePP);

            //todo: implement properly. this is pretty damn wrong.
            var playcountBonusPP = (totalLivePP - nonBonusLivePP);

            totalLocalPP += playcountBonusPP;
            double totalDiffPP = totalLocalPP - totalLivePP;

            ResultsDoc = new Document(
                new Span($"User:     {userData.username}"), "\n",
                new Span($"Live PP:  {totalLivePP:F1} (including {playcountBonusPP:F1}pp from playcount)"), "\n",
                new Span($"Local PP: {totalLocalPP:F1} ({totalDiffPP:+0.0;-0.0;-})"), "\n",
                new Alba.CsConsoleFormat.Grid
            {
                Columns =
                {
                    GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto,
                    GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto
                },
                Children =
                {
                    new Cell("beatmap"),
                    new Cell("mods")
                    {
                        Align = Align.Center
                    },
                    new Cell("live pp"),
                    new Cell("acc")
                    {
                        Align = Align.Center
                    },
                    new Cell("miss"),
                    new Cell("combo")
                    {
                        Align = Align.Center
                    },
                    new Cell("aim pp"),
                    new Cell("tap pp"),
                    new Cell("acc pp"),
                    new Cell("local pp"),
                    new Cell("pp change"),
                    new Cell("position change"),
                    localOrdered.Select(item => new[]
                    {
                        new Cell($"{item.Beatmap.OnlineBeatmapID} - {item.Beatmap.ToString().Substring(0, Math.Min(80, item.Beatmap.ToString().Length))}"),
                        new Cell(item.Mods)
                        {
                            Align = Align.Center
                        },
                        new Cell($"{item.LivePP:F1}")
                        {
                            Align = Align.Right
                        },
                        new Cell($"{item.PlayAccuracy * 100f:F2}" + " %")
                        {
                            Align = Align.Center
                        },
                        new Cell($"{item.MissCount}")
                        {
                            Align = Align.Center
                        },
                        new Cell($"{item.PlayMaxCombo}/{item.BeatmapMaxCombo}")
                        {
                            Align = Align.Center
                        },
                        new Cell($"{item.AimPP:F1}")
                        {
                            Align = Align.Right
                        },
                        new Cell($"{item.TapPP:F1}")
                        {
                            Align = Align.Right
                        },
                        new Cell($"{item.AccPP:F1}")
                        {
                            Align = Align.Right
                        },
                        new Cell($"{item.LocalPP:F1}")
                        {
                            Align = Align.Right
                        },
                        new Cell($"{item.LocalPP - item.LivePP:F1}")
                        {
                            Align = Align.Right
                        },
                        new Cell($"{liveOrdered.IndexOf(item) - localOrdered.IndexOf(item):+0;-0;-}")
                        {
                            Align = Align.Center
                        },
                    })
                }
            }
                );
        }
コード例 #7
0
        public override void Execute()
        {
            var displayPlays = new List <UserPlayInfo>();

            var ruleset = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? 0);

            Console.WriteLine("Getting user data...");
            dynamic userData = getJsonFromApi($"get_user?k={Key}&u={ProfileName}&m={Ruleset}")[0];

            Console.WriteLine("Getting user top scores...");

            foreach (var play in getJsonFromApi($"get_user_best?k={Key}&u={ProfileName}&m={Ruleset}&limit=100"))
            {
                string beatmapID = play.beatmap_id;

                string cachePath = Path.Combine("cache", $"{beatmapID}.osu");

                if (!File.Exists(cachePath))
                {
                    Console.WriteLine($"Downloading {beatmapID}.osu...");
                    new FileWebRequest(cachePath, $"{base_url}/osu/{beatmapID}").Perform();
                }

                Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)play.enabled_mods).ToArray();

                var working = new ProcessorWorkingBeatmap(cachePath, (int)play.beatmap_id);

                var score = new ProcessorScoreDecoder(working).Parse(new ScoreInfo
                {
                    Ruleset    = ruleset.RulesetInfo,
                    MaxCombo   = play.maxcombo,
                    Mods       = mods,
                    Statistics = new Dictionary <HitResult, int>
                    {
                        { HitResult.Perfect, (int)play.countgeki },
                        { HitResult.Great, (int)play.count300 },
                        { HitResult.Good, (int)play.count100 },
                        { HitResult.Ok, (int)play.countkatu },
                        { HitResult.Meh, (int)play.count50 },
                        { HitResult.Miss, (int)play.countmiss }
                    }
                });

                var thisPlay = new UserPlayInfo
                {
                    Beatmap = working.BeatmapInfo,
                    LocalPP = ruleset.CreatePerformanceCalculator(working, score.ScoreInfo).Calculate(),
                    LivePP  = play.pp,
                    Mods    = mods.Length > 0 ? mods.Select(m => m.Acronym).Aggregate((c, n) => $"{c}, {n}") : "None"
                };

                displayPlays.Add(thisPlay);
            }

            var localOrdered = displayPlays.OrderByDescending(p => p.LocalPP).ToList();
            var liveOrdered  = displayPlays.OrderByDescending(p => p.LivePP).ToList();

            int    index        = 0;
            double totalLocalPP = localOrdered.Sum(play => Math.Pow(0.95, index++) * play.LocalPP);
            double totalLivePP  = userData.pp_raw;

            index = 0;
            double nonBonusLivePP = liveOrdered.Sum(play => Math.Pow(0.95, index++) * play.LivePP);

            //todo: implement properly. this is pretty damn wrong.
            var playcountBonusPP = (totalLivePP - nonBonusLivePP);

            totalLocalPP += playcountBonusPP;
            double totalDiffPP = totalLocalPP - totalLivePP;

            OutputDocument(new Document(
                               new Span($"User:     {userData.username}"), "\n",
                               new Span($"Live PP:  {totalLivePP:F1} (including {playcountBonusPP:F1}pp from playcount)"), "\n",
                               new Span($"Local PP: {totalLocalPP:F1} ({totalDiffPP:+0.0;-0.0;-})"), "\n",
                               new Grid
            {
                Columns  = { GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto },
                Children =
                {
                    new Cell("beatmap"),
                    new Cell("live pp"),
                    new Cell("local pp"),
                    new Cell("pp change"),
                    new Cell("position change"),
                    localOrdered.Select(item => new[]
                    {
                        new Cell($"{item.Beatmap.OnlineBeatmapID} - {item.Beatmap}"),
                        new Cell($"{item.LivePP:F1}")
                        {
                            Align = Align.Right
                        },
                        new Cell($"{item.LocalPP:F1}")
                        {
                            Align = Align.Right
                        },
                        new Cell($"{item.LocalPP - item.LivePP:F1}")
                        {
                            Align = Align.Right
                        },
                        new Cell($"{liveOrdered.IndexOf(item) - localOrdered.IndexOf(item):+0;-0;-}")
                        {
                            Align = Align.Center
                        },
                    })
                }
            }
                               ));
        }
コード例 #8
0
ファイル: ProfileCommand.cs プロジェクト: ppy/osu-tools
        public override void Execute()
        {
            var displayPlays = new List <UserPlayInfo>();

            var ruleset        = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? 0);
            var rulesetApiName = LegacyHelper.GetRulesetShortNameFromId(Ruleset ?? 0);

            Console.WriteLine("Getting user data...");
            dynamic userData = GetJsonFromApi($"users/{ProfileName}/{rulesetApiName}");

            Console.WriteLine("Getting user top scores...");

            foreach (var play in GetJsonFromApi($"users/{userData.id}/scores/best?mode={rulesetApiName}&limit=100"))
            {
                var working = ProcessorWorkingBeatmap.FromFileOrId((string)play.beatmap.id);

                var   modsAcronyms = ((JArray)play.mods).Select(x => x.ToString()).ToArray();
                Mod[] mods         = ruleset.CreateAllMods().Where(m => modsAcronyms.Contains(m.Acronym)).ToArray();

                var scoreInfo = new ScoreInfo(working.BeatmapInfo, ruleset.RulesetInfo)
                {
                    TotalScore = play.score,
                    MaxCombo   = play.max_combo,
                    Mods       = mods,
                    Statistics = new Dictionary <HitResult, int>()
                };

                scoreInfo.SetCount300((int)play.statistics.count_300);
                scoreInfo.SetCountGeki((int)play.statistics.count_geki);
                scoreInfo.SetCount100((int)play.statistics.count_100);
                scoreInfo.SetCountKatu((int)play.statistics.count_katu);
                scoreInfo.SetCount50((int)play.statistics.count_50);
                scoreInfo.SetCountMiss((int)play.statistics.count_miss);

                var score = new ProcessorScoreDecoder(working).Parse(scoreInfo);

                var difficultyCalculator  = ruleset.CreateDifficultyCalculator(working);
                var difficultyAttributes  = difficultyCalculator.Calculate(LegacyHelper.ConvertToLegacyDifficultyAdjustmentMods(ruleset, scoreInfo.Mods).ToArray());
                var performanceCalculator = ruleset.CreatePerformanceCalculator();

                var ppAttributes = performanceCalculator?.Calculate(score.ScoreInfo, difficultyAttributes);
                var thisPlay     = new UserPlayInfo
                {
                    Beatmap   = working.BeatmapInfo,
                    LocalPP   = ppAttributes?.Total ?? 0,
                    LivePP    = play.pp,
                    Mods      = scoreInfo.Mods.Select(m => m.Acronym).ToArray(),
                    MissCount = play.statistics.count_miss,
                    Accuracy  = scoreInfo.Accuracy * 100,
                    Combo     = play.max_combo,
                    MaxCombo  = difficultyAttributes.MaxCombo
                };

                displayPlays.Add(thisPlay);
            }

            var localOrdered = displayPlays.OrderByDescending(p => p.LocalPP).ToList();
            var liveOrdered  = displayPlays.OrderByDescending(p => p.LivePP).ToList();

            int    index        = 0;
            double totalLocalPP = localOrdered.Sum(play => Math.Pow(0.95, index++) * play.LocalPP);
            double totalLivePP  = userData.statistics.pp;

            index = 0;
            double nonBonusLivePP = liveOrdered.Sum(play => Math.Pow(0.95, index++) * play.LivePP);

            //todo: implement properly. this is pretty damn wrong.
            var playcountBonusPP = (totalLivePP - nonBonusLivePP);

            totalLocalPP += playcountBonusPP;
            double totalDiffPP = totalLocalPP - totalLivePP;

            if (OutputJson)
            {
                var json = JsonConvert.SerializeObject(new
                {
                    Username    = userData.username,
                    LivePp      = totalLivePP,
                    LocalPp     = totalLocalPP,
                    PlaycountPp = playcountBonusPP,
                    Scores      = localOrdered.Select(item => new
                    {
                        BeatmapId   = item.Beatmap.OnlineID,
                        BeatmapName = item.Beatmap.ToString(),
                        item.Combo,
                        item.Accuracy,
                        item.MissCount,
                        item.Mods,
                        LivePp         = item.LivePP,
                        LocalPp        = item.LocalPP,
                        PositionChange = liveOrdered.IndexOf(item) - localOrdered.IndexOf(item)
                    })
                });

                Console.Write(json);

                if (OutputFile != null)
                {
                    File.WriteAllText(OutputFile, json);
                }
            }
            else
            {
                OutputDocument(new Document(
                                   new Span($"User:     {userData.username}"), "\n",
                                   new Span($"Live PP:  {totalLivePP:F1} (including {playcountBonusPP:F1}pp from playcount)"), "\n",
                                   new Span($"Local PP: {totalLocalPP:F1} ({totalDiffPP:+0.0;-0.0;-})"), "\n",
                                   new Grid
                {
                    Columns =
                    {
                        GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto
                    },
                    Children =
                    {
                        new Cell("#"),
                        new Cell("beatmap"),
                        new Cell("max combo"),
                        new Cell("accuracy"),
                        new Cell("misses"),
                        new Cell("mods"),
                        new Cell("live pp"),
                        new Cell("local pp"),
                        new Cell("pp change"),
                        new Cell("position change"),
                        localOrdered.Select(item => new[]
                        {
                            new Cell($"{localOrdered.IndexOf(item) + 1}"),
                            new Cell($"{item.Beatmap.OnlineID} - {item.Beatmap}"),
                            new Cell($"{item.Combo}/{item.MaxCombo}x")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{Math.Round(item.Accuracy, 2)}%")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{item.MissCount}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{(item.Mods.Length > 0 ? string.Join(", ", item.Mods) : "None")}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{item.LivePP:F1}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{item.LocalPP:F1}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{item.LocalPP - item.LivePP:F1}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{liveOrdered.IndexOf(item) - localOrdered.IndexOf(item):+0;-0;-}")
                            {
                                Align = Align.Center
                            },
                        })
                    }
                })
                               );
            }
        }
コード例 #9
0
        public override void Execute()
        {
            var rulesetApiName = LegacyHelper.GetRulesetShortNameFromId(Ruleset ?? 0);
            var leaderboard    = GetJsonFromApi($"rankings/{rulesetApiName}/performance?cursor[page]={LeaderboardPage - 1}");

            var calculatedPlayers = new List <LeaderboardPlayerInfo>();

            foreach (var player in leaderboard.ranking)
            {
                if (calculatedPlayers.Count >= Limit)
                {
                    break;
                }

                var plays = new List <(double, double)>(); // (local, live)

                var ruleset = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? 0);

                Console.WriteLine($"Calculating {player.user.username} top scores...");

                foreach (var play in GetJsonFromApi($"users/{player.user.id}/scores/best?mode={rulesetApiName}&limit=100"))
                {
                    var working = ProcessorWorkingBeatmap.FromFileOrId((string)play.beatmap.id);

                    var   modsAcronyms = ((JArray)play.mods).Select(x => x.ToString()).ToArray();
                    Mod[] mods         = ruleset.CreateAllMods().Where(m => modsAcronyms.Contains(m.Acronym)).ToArray();

                    var scoreInfo = new ScoreInfo(working.BeatmapInfo, ruleset.RulesetInfo)
                    {
                        TotalScore = play.score,
                        MaxCombo   = play.max_combo,
                        Mods       = mods,
                        Statistics = new Dictionary <HitResult, int>()
                    };

                    scoreInfo.SetCount300((int)play.statistics.count_300);
                    scoreInfo.SetCountGeki((int)play.statistics.count_geki);
                    scoreInfo.SetCount100((int)play.statistics.count_100);
                    scoreInfo.SetCountKatu((int)play.statistics.count_katu);
                    scoreInfo.SetCount50((int)play.statistics.count_50);
                    scoreInfo.SetCountMiss((int)play.statistics.count_miss);

                    var score = new ProcessorScoreDecoder(working).Parse(scoreInfo);

                    var difficultyCalculator  = ruleset.CreateDifficultyCalculator(working);
                    var difficultyAttributes  = difficultyCalculator.Calculate(LegacyHelper.ConvertToLegacyDifficultyAdjustmentMods(ruleset, scoreInfo.Mods).ToArray());
                    var performanceCalculator = ruleset.CreatePerformanceCalculator();

                    plays.Add((performanceCalculator?.Calculate(score.ScoreInfo, difficultyAttributes).Total ?? 0, play.pp));
                }

                var localOrdered = plays.Select(x => x.Item1).OrderByDescending(x => x).ToList();
                var liveOrdered  = plays.Select(x => x.Item2).OrderByDescending(x => x).ToList();

                int    index        = 0;
                double totalLocalPP = localOrdered.Sum(play => Math.Pow(0.95, index++) * play);
                double totalLivePP  = player.pp;

                index = 0;
                double nonBonusLivePP = liveOrdered.Sum(play => Math.Pow(0.95, index++) * play);

                //todo: implement properly. this is pretty damn wrong.
                var playcountBonusPP = (totalLivePP - nonBonusLivePP);
                totalLocalPP += playcountBonusPP;

                calculatedPlayers.Add(new LeaderboardPlayerInfo
                {
                    LivePP   = totalLivePP,
                    LocalPP  = totalLocalPP,
                    Username = player.user.username
                });
            }

            calculatedPlayers = calculatedPlayers.OrderByDescending(x => x.LocalPP).ToList();
            var liveOrderedPlayers = calculatedPlayers.OrderByDescending(x => x.LivePP).ToList();

            if (OutputJson)
            {
                var json = JsonConvert.SerializeObject(calculatedPlayers);

                Console.Write(json);

                if (OutputFile != null)
                {
                    File.WriteAllText(OutputFile, json);
                }
            }
            else
            {
                OutputDocument(new Document(
                                   new Grid
                {
                    Columns =
                    {
                        GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto
                    },
                    Children =
                    {
                        new Cell("#"),
                        new Cell("username"),
                        new Cell("live pp"),
                        new Cell("local pp"),
                        new Cell("pp change"),
                        calculatedPlayers.Select(item => new[]
                        {
                            new Cell($"{liveOrderedPlayers.IndexOf(item) - calculatedPlayers.IndexOf(item):+0;-0;-}"),
                            new Cell($"{item.Username}"),
                            new Cell($"{item.LivePP:F1}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{item.LocalPP:F1}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{item.LocalPP - item.LivePP:F1}")
                            {
                                Align = Align.Right
                            }
                        })
                    }
                })
                               );
            }
        }
コード例 #10
0
ファイル: ProfileCommand.cs プロジェクト: bdach/osu-tools
        public override void Execute()
        {
            var displayPlays = new List <UserPlayInfo>();

            var ruleset = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? 0);

            Console.WriteLine("Getting user data...");
            dynamic userData = getJsonFromApi($"get_user?k={Key}&u={ProfileName}&m={Ruleset}")[0];

            Console.WriteLine("Getting user top scores...");

            foreach (var play in getJsonFromApi($"get_user_best?k={Key}&u={ProfileName}&m={Ruleset}&limit=100"))
            {
                string beatmapID = play.beatmap_id;
                string cachePath = Path.Combine("cache", $"{beatmapID}.osu");

                if (!File.Exists(cachePath))
                {
                    Console.WriteLine($"Downloading {beatmapID}.osu...");
                    new FileWebRequest(cachePath, $"{base_url}/osu/{beatmapID}").Perform();
                }

                var working   = new ProcessorWorkingBeatmap(cachePath, (int)play.beatmap_id);
                var scoreInfo = new ScoreInfo
                {
                    Ruleset    = ruleset.RulesetInfo,
                    TotalScore = play.score,
                    MaxCombo   = play.maxcombo,
                    Mods       = ruleset.ConvertFromLegacyMods((LegacyMods)play.enabled_mods).ToArray(),
                    Statistics = new Dictionary <HitResult, int>()
                };

                scoreInfo.SetCount300((int)play.count300);
                scoreInfo.SetCountGeki((int)play.countgeki);
                scoreInfo.SetCount100((int)play.count100);
                scoreInfo.SetCountKatu((int)play.countkatu);
                scoreInfo.SetCount50((int)play.count50);
                scoreInfo.SetCountMiss((int)play.countmiss);

                var score = new ProcessorScoreDecoder(working).Parse(scoreInfo);

                var difficultyCalculator  = ruleset.CreateDifficultyCalculator(working);
                var difficultyAttributes  = difficultyCalculator.Calculate(LegacyHelper.TrimNonDifficultyAdjustmentMods(ruleset, scoreInfo.Mods).ToArray());
                var performanceCalculator = ruleset.CreatePerformanceCalculator(difficultyAttributes, score.ScoreInfo);

                var categories = new Dictionary <string, double>();
                var localPP    = performanceCalculator.Calculate(categories);
                var thisPlay   = new UserPlayInfo
                {
                    Beatmap   = working.BeatmapInfo,
                    LocalPP   = localPP,
                    LivePP    = play.pp,
                    Mods      = scoreInfo.Mods.Select(m => m.Acronym).ToArray(),
                    MissCount = play.countmiss,
                    Accuracy  = scoreInfo.Accuracy * 100,
                    Combo     = play.maxcombo,
                    MaxCombo  = (int)categories.GetValueOrDefault("Max Combo")
                };

                displayPlays.Add(thisPlay);
            }

            var localOrdered = displayPlays.OrderByDescending(p => p.LocalPP).ToList();
            var liveOrdered  = displayPlays.OrderByDescending(p => p.LivePP).ToList();

            int    index        = 0;
            double totalLocalPP = localOrdered.Sum(play => Math.Pow(0.95, index++) * play.LocalPP);
            double totalLivePP  = userData.pp_raw;

            index = 0;
            double nonBonusLivePP = liveOrdered.Sum(play => Math.Pow(0.95, index++) * play.LivePP);

            //todo: implement properly. this is pretty damn wrong.
            var playcountBonusPP = (totalLivePP - nonBonusLivePP);

            totalLocalPP += playcountBonusPP;
            double totalDiffPP = totalLocalPP - totalLivePP;

            if (OutputJson)
            {
                var json = JsonConvert.SerializeObject(new
                {
                    Username    = userData.username,
                    LivePp      = totalLivePP,
                    LocalPp     = totalLocalPP,
                    PlaycountPp = playcountBonusPP,
                    Scores      = localOrdered.Select(item => new
                    {
                        BeatmapId   = item.Beatmap.OnlineBeatmapID,
                        BeatmapName = item.Beatmap.ToString(),
                        item.Combo,
                        item.Accuracy,
                        item.MissCount,
                        item.Mods,
                        LivePp         = item.LivePP,
                        LocalPp        = item.LocalPP,
                        PositionChange = liveOrdered.IndexOf(item) - localOrdered.IndexOf(item)
                    })
                });

                Console.Write(json);

                if (OutputFile != null)
                {
                    File.WriteAllText(OutputFile, json);
                }
            }
            else
            {
                OutputDocument(new Document(
                                   new Span($"User:     {userData.username}"), "\n",
                                   new Span($"Live PP:  {totalLivePP:F1} (including {playcountBonusPP:F1}pp from playcount)"), "\n",
                                   new Span($"Local PP: {totalLocalPP:F1} ({totalDiffPP:+0.0;-0.0;-})"), "\n",
                                   new Grid
                {
                    Columns  = { GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto, GridLength.Auto },
                    Children =
                    {
                        new Cell("#"),
                        new Cell("beatmap"),
                        new Cell("max combo"),
                        new Cell("accuracy"),
                        new Cell("misses"),
                        new Cell("mods"),
                        new Cell("live pp"),
                        new Cell("local pp"),
                        new Cell("pp change"),
                        new Cell("position change"),
                        localOrdered.Select(item => new[]
                        {
                            new Cell($"{localOrdered.IndexOf(item) + 1}"),
                            new Cell($"{item.Beatmap.OnlineBeatmapID} - {item.Beatmap}"),
                            new Cell($"{item.Combo}/{item.MaxCombo}x")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{Math.Round(item.Accuracy, 2)}%")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{item.MissCount}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{(item.Mods.Length > 0 ? string.Join(", ", item.Mods) : "None")}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{item.LivePP:F1}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{item.LocalPP:F1}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{item.LocalPP - item.LivePP:F1}")
                            {
                                Align = Align.Right
                            },
                            new Cell($"{liveOrdered.IndexOf(item) - localOrdered.IndexOf(item):+0;-0;-}")
                            {
                                Align = Align.Center
                            },
                        })
                    }
                })
                               );
            }
        }
コード例 #11
0
ファイル: ProfileCommand.cs プロジェクト: aticie/osu-tools
        public override void Execute()
        {
            var displayPlays = new List <UserPlayInfo>();

            var ruleset = LegacyHelper.GetRulesetFromLegacyID(Ruleset ?? 0);

            Console.WriteLine("Getting user data...");
            dynamic userData = getJsonFromApi($"get_user?k={Key}&u={ProfileName}&m={Ruleset}")[0];

            Console.WriteLine("Getting user top scores...");

            foreach (var play in getJsonFromApi($"get_user_best?k={Key}&u={ProfileName}&m={Ruleset}&limit=100"))
            {
                string beatmapID = play.beatmap_id;

                string cachePath = Path.Combine("cache", $"{beatmapID}.osu");

                if (!File.Exists(cachePath))
                {
                    Console.WriteLine($"Downloading {beatmapID}.osu...");
                    new FileWebRequest(cachePath, $"{base_url}/osu/{beatmapID}").Perform();
                }

                Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)play.enabled_mods).ToArray();

                var working = new ProcessorWorkingBeatmap(cachePath, (int)play.beatmap_id);

                var scoreInfo = new ScoreInfo
                {
                    Ruleset    = ruleset.RulesetInfo,
                    MaxCombo   = play.maxcombo,
                    Mods       = mods,
                    Statistics = new Dictionary <HitResult, int>
                    {
                        { HitResult.Perfect, (int)play.countgeki },
                        { HitResult.Great, (int)play.count300 },
                        { HitResult.Good, (int)play.countkatu },
                        { HitResult.Ok, (int)play.count100 },
                        { HitResult.Meh, (int)play.count50 },
                        { HitResult.Miss, (int)play.countmiss }
                    }
                };
                var score = new ProcessorScoreDecoder(working).Parse(scoreInfo);

                var categoryAttribs = new Dictionary <string, double>();
                OsuPerformanceCalculator calculator = (OsuPerformanceCalculator)ruleset.CreatePerformanceCalculator(working, score.ScoreInfo);
                double localPP = calculator.Calculate(categoryAttribs);

                var thisPlay = new UserPlayInfo
                {
                    Beatmap            = working.BeatmapInfo,
                    LocalPP            = localPP,
                    MapCategoryAttribs = categoryAttribs,
                    LivePP             = play.pp,
                    Mods            = mods.Length > 0 ? mods.Select(m => m.Acronym).Aggregate((c, n) => $"{c}|{n}") : "",
                    PlayMaxCombo    = scoreInfo.MaxCombo,
                    BeatmapMaxCombo = calculator.Attributes.MaxCombo,
                    PlayAccuracy    = scoreInfo.Accuracy,
                    MissCount       = scoreInfo.Statistics[HitResult.Miss]
                };

                displayPlays.Add(thisPlay);
            }

            var localOrdered = displayPlays.OrderByDescending(p => p.LocalPP).ToList();
            var liveOrdered  = displayPlays.OrderByDescending(p => p.LivePP).ToList();

            int    index        = 0;
            double totalLocalPP = localOrdered.Sum(play => Math.Pow(0.95, index++) * play.LocalPP);

            double totalLivePP = userData.pp_raw;

            index = 0;
            double nonBonusLivePP = liveOrdered.Sum(play => Math.Pow(0.95, index++) * play.LivePP);

            //todo: implement properly. this is pretty damn wrong.
            var playcountBonusPP = (totalLivePP - nonBonusLivePP);

            totalLocalPP += playcountBonusPP;
            double totalDiffPP = totalLocalPP - totalLivePP;

            for (int i = 0; i < localOrdered.Count; i++)
            {
                localOrdered[i].Position = i + 1;
            }

            if (SortColumnName != null)
            {
                localOrdered.Sort((s1, s2) =>
                                  s2.MapCategoryAttribs[SortColumnName].CompareTo(s1.MapCategoryAttribs[SortColumnName]));
            }

            foreach (var playInfo in localOrdered)
            {
                if (playInfo.Beatmap.ToString().Length > max_name_length)
                {
                    playInfo.MapName = "..." + playInfo.Beatmap.ToString().Substring(playInfo.Beatmap.ToString().Length - max_name_length);
                }
                else
                {
                    playInfo.MapName = playInfo.Beatmap.ToString();
                }
            }

            Grid grid = new Grid();

            ExtraColumns = new string[] { "Aim",
                                          "Speed",
                                          "Accuracy" };
            grid.Columns.Add(createColumns(10 + (ExtraColumns?.Length ?? 0)));
            grid.Children.Add(
                new Cell("#")
            {
                Align = Align.Center
            },
                new Cell("beatmap"),
                new Cell("mods")
            {
                Align = Align.Center
            },
                new Cell("live pp"),
                new Cell("acc")
            {
                Align = Align.Center
            },
                new Cell("miss"),
                new Cell("combo")
            {
                Align = Align.Center
            }
                );

            if (ExtraColumns != null)
            {
                foreach (var extraColumn in ExtraColumns)
                {
                    grid.Children.Add(new Cell(extraColumn)
                    {
                        Align = Align.Center
                    });
                }
            }

            grid.Children.Add(
                new Cell("local pp"),
                new Cell("pp change"),
                new Cell("position change")
                );

            grid.Children.Add(localOrdered.Select((item) =>
            {
                List <Cell> cells = new List <Cell>
                {
                    new Cell(item.Position)
                    {
                        Align = Align.Left
                    },
                    new Cell($" {item.Beatmap.OnlineBeatmapID} - {item.MapName}"),
                    new Cell(item.Mods)
                    {
                        Align = Align.Right
                    },
                    new Cell($"{item.LivePP:F1}")
                    {
                        Align = Align.Right
                    },
                    new Cell($"{item.PlayAccuracy * 100f:F2}" + " %")
                    {
                        Align = Align.Right
                    },
                    new Cell($"{item.MissCount}")
                    {
                        Align = Align.Right
                    },
                    new Cell($"{item.PlayMaxCombo}/{item.BeatmapMaxCombo}")
                    {
                        Align = Align.Right
                    },
                };

                if (ExtraColumns != null)
                {
                    cells.AddRange(ExtraColumns.Select(extraColumn => new Cell($"{item.MapCategoryAttribs[extraColumn]:F1}")
                    {
                        Align = Align.Right
                    }));
                }

                cells.AddRange(new List <Cell>
                {
                    new Cell($"{item.LocalPP:F1}")
                    {
                        Align = Align.Right
                    },
                    new Cell($"{item.LocalPP - item.LivePP:F1}")
                    {
                        Align = Align.Right
                    },
                    new Cell($"{liveOrdered.IndexOf(item) - localOrdered.IndexOf(item):+0;-0;-}")
                    {
                        Align = Align.Center
                    },
                }
                               );

                return(cells);
            }));

            OutputDocument(new Document(
                               new Span($"User:     {userData.username}"), "\n",
                               new Span($"Live PP:  {totalLivePP:F1} (including {playcountBonusPP:F1}pp from playcount)"), "\n",
                               new Span($"Local PP: {totalLocalPP:F1} ({totalDiffPP:+0.0;-0.0;-})"), "\n",
                               grid
                               ));
        }