コード例 #1
0
        void SetHealth(PlayerData player, int health)
        {
            int playerBase = Mem.ReadMultiLevelPointer(myProcess[0].MainModule.BaseAddress.ToInt32() + player.baseAddress, 4, player.multiLevel);

            Mem.WriteInt(playerBase - MainOffset + PlayerOffsets[0], health);
            Mem.WriteInt(playerBase - MainOffset + PlayerOffsets[7], health);
        }
コード例 #2
0
        private void TmrProcess_Tick(object sender, EventArgs e)
        {
            if (gameFound && !pro[0].HasExited)
            {
                GetCurrentData();

                // AIMBOT - right mouse click
                if ((ProcessMemoryReaderApi.GetKeyState(02) & 0x8000) != 0)
                {
                    Aimbot();
                }

                // Client sided Health hack - (F5 Key)
                if ((ProcessMemoryReaderApi.GetKeyState(0x74) & 0x8000) != 0)
                {
                    mem.WriteInt(player.pointerAddress + player.health, 999);
                }

                #region Teleporter

                // VK_F1 = 0x70, Save Current location as A
                if ((ProcessMemoryReaderApi.GetKeyState(0x70) & 0x8000) != 0)
                {
                    SaveCoords(0);
                }

                // VK_F2 = 0x71, Save Current location as B
                if ((ProcessMemoryReaderApi.GetKeyState(0x71) & 0x8000) != 0)
                {
                    SaveCoords(1);
                }

                // VK_F3 = 0x72, Load location A
                if ((ProcessMemoryReaderApi.GetKeyState(0x72) & 0x8000) != 0)
                {
                    LoadCoords(0);
                }

                // VK_F4 = 0x73, Load location B
                if ((ProcessMemoryReaderApi.GetKeyState(0x73) & 0x8000) != 0)
                {
                    LoadCoords(1);
                }

                #endregion
            }//if gamefound
            else
            {
                gameFound           = false;
                btnAttach.BackColor = Color.FromArgb(220, 61, 65); // Red
                btnAttach.Enabled   = true;
            }
        }
コード例 #3
0
        static private int off_rifle_ammo = 0x150;  // Assault rifle ammo
        #endregion

        static public bool monitorMemoryValues(ProcessMemoryReader Mem)
        {
            int LocalPlayerAddress = Mem.ReadMultiLevelPointer(LocalPlayerBase, 4, LocalPlayerOff);

            int HealthValue     = Mem.ReadInt(LocalPlayerAddress + off_health);
            int RiffleAmmoValue = Mem.ReadInt(LocalPlayerAddress + off_rifle_ammo);

            if ((HealthValue > 100) && (!Form1.detected))
            {
                Mem.WriteInt(LocalPlayerAddress + off_health, 10);
                MessageBox.Show("Possible Cheat Detected");
                return(true);
            }

            return(false);
        }
コード例 #4
0
 internal void hackAmmo(ProcessMemoryReader mem)
 {
     mem.WriteInt(base_addr + ammo_offset, 1000); // 탄약 1000으로...
 }
コード例 #5
0
 internal void hackHealth(ProcessMemoryReader mem)
 {
     mem.WriteInt(base_addr + health_offset, 1000); // 체력 1000으로...
 }
コード例 #6
0
 private void Step8Solve(int step8SturctAddress)
 {
     mem.WriteInt(step8SturctAddress + step8Data.offsets.health, 5000);
 }
コード例 #7
0
ファイル: Form1.cs プロジェクト: tutorial-kk/CheatBot
 private void Step2Solve(int structAddr)
 {
     mem.WriteInt(structAddr + step2Data.offsets.step2_health, 1000);
     //throw new NotImplementedException();
 }
コード例 #8
0
        private void timer1_Tick(object sender, EventArgs e)
        {
            if (ProcessFound)
            {
                // Store entities memory addresses
                int LocalPlayerAddress = Mem.ReadMultiLevelPointer(LocalPlayerBase, 4, LocalPlayerOff);
                int Enemy1Address      = Mem.ReadMultiLevelPointer(Enemy1Base, 4, Enemy1Off);

                // Read Local PLayer Values
                int HealthValue     = Mem.ReadInt(LocalPlayerAddress + off_health);
                int RiffleAmmoValue = Mem.ReadInt(LocalPlayerAddress + off_rifle_ammo);

                // Read Enemy 1 Values
                int   Enemy1HealthValue = Mem.ReadInt(Enemy1Address);
                float Enemy1XPosValue   = Mem.ReadFloat(Enemy1Address - Enemy1XPos);
                float Enemy1YPosValue   = Mem.ReadFloat(Enemy1Address - Enemy1YPos);
                float Enemy1ZPosValue   = Mem.ReadFloat(Enemy1Address - Enemy1ZPos);

                // Local Player Lables
                Health.Text     = "Health: " + HealthValue.ToString();
                RiffleAmmo.Text = "Riffle Ammo: " + RiffleAmmoValue.ToString();

                // Enemy 1 Lables
                enemy1_hp_lable.Text   = "Enemy 1 HP: " + Enemy1HealthValue.ToString();
                enemy1_xpos_lable.Text = "X-Pos: " + Enemy1XPosValue.ToString();
                enemy1_ypos_lable.Text = "Y-Pos: " + Enemy1YPosValue.ToString();
                enemy1_zpos_lable.Text = "Z-Pos: " + Enemy1ZPosValue.ToString();


                if (RiffleAmmoValue < 5)
                {
                    // Set Local Player Riffle Ammo to 20 if it less than 5
                    Mem.WriteInt(LocalPlayerAddress + off_rifle_ammo, 20);
                    // Set Local Player HP to 1000 when ammo is less han 5
                    Mem.WriteInt(LocalPlayerAddress + off_health, 1000);
                }

                // Left mouse button pressed
                int pressedLeftMouse = ProcessMemoryReaderApi.GetKeyState(01);
                if ((pressedLeftMouse & 0x8000) != 0)
                {
                    Mem.WriteInt(LocalPlayerAddress + off_fire, 1);

                    // Remove Y-axin recoil when shooting
                    float Ymouse_pos = Mem.ReadFloat(LocalPlayerAddress + off_Ymouse);
                    Ymouse_pos -= 0.38f;
                    Mem.WriteFloat(LocalPlayerAddress + off_Ymouse, Ymouse_pos);
                }
                else
                {
                    Mem.WriteInt(LocalPlayerAddress + off_fire, 0);
                }

                // F1 button pressed
                int pressedF1 = ProcessMemoryReaderApi.GetKeyState(0x70);
                if ((pressedF1 & 0x8000) != 0)
                {
                    Mem.WriteFloat(LocalPlayerAddress + off_XPos, Enemy1XPosValue);
                    Mem.WriteFloat(LocalPlayerAddress + off_YPos, Enemy1YPosValue);
                    Mem.WriteFloat(LocalPlayerAddress + off_ZPos, Enemy1ZPosValue);
                }
            }
        }
コード例 #9
0
ファイル: Form1.cs プロジェクト: SimpleAOB/Terraria-Trainer
        private void button1_Click(object sender, EventArgs e)
        {
            if (GameFound)
            {
                if (textBox1.Text != null)
                {
                    int setTo = Convert.ToInt32(textBox1.Text);
                    switch (labelActive)
                    {
                    case "health":
                        Mem.WriteInt(playerBase + player.offsets.Health, setTo);
                        Mem.WriteInt(playerBase + player.offsets.MaxHealth, setTo);
                        break;

                    case "mana":
                        Mem.WriteInt(playerBase + player.offsets.Mana, setTo);
                        Mem.WriteInt(playerBase + player.offsets.MaxMana, setTo);
                        break;

                    case "mslot1":
                        Mem.WriteInt(playerBase + player.offsets.amslot, setTo);
                        break;

                    case "mslot2":
                        Mem.WriteInt(playerBase + player.offsets.amslot, setTo);
                        break;

                    case "mslot3":
                        Mem.WriteInt(playerBase + player.offsets.amslot, setTo);
                        break;

                    case "mslot4":
                        Mem.WriteInt(playerBase + player.offsets.amslot, setTo);
                        break;

                    case "aslot1":
                        Mem.WriteInt(playerBase + player.offsets.amslot, setTo);
                        break;

                    case "aslot2":
                        Mem.WriteInt(playerBase + player.offsets.amslot, setTo);
                        break;

                    case "aslot3":
                        Mem.WriteInt(playerBase + player.offsets.amslot, setTo);
                        break;

                    case "aslot4":
                        Mem.WriteInt(playerBase + player.offsets.amslot, setTo);
                        break;
                    }
                }
            }
        }