protected override void Update(ProcessFrameEventArgs args) { if (!Visible) { return; } if (playerManager.LocalPlayer?.ControlledEntity == null) { contents.Text = "No attached entity."; return; } var entityTransform = playerManager.LocalPlayer.ControlledEntity.Transform; var playerWorldOffset = entityTransform.WorldPosition; var playerScreen = eyeManager.WorldToScreen(playerWorldOffset); var mouseScreenPos = inputManager.MouseScreenPosition; int mouseWorldMap; int mouseWorldGrid; GridCoordinates mouseWorldPos; ScreenCoordinates worldToScreen; IEntity mouseEntity = null; try { var coords = eyeManager.ScreenToWorld(new ScreenCoordinates(mouseScreenPos)); mouseWorldMap = (int)coords.MapID; mouseWorldGrid = (int)coords.GridID; mouseWorldPos = coords; worldToScreen = eyeManager.WorldToScreen(coords); if (stateManager.CurrentState is GameScreen gameScreen) { mouseEntity = gameScreen.GetEntityUnderPosition(coords); } } catch { mouseWorldPos = eyeManager.ScreenToWorld(mouseScreenPos); mouseWorldGrid = 0; mouseWorldMap = 0; worldToScreen = new ScreenCoordinates(); } contents.Text = $@"Positioning Debug: Character Pos: World: {playerWorldOffset} Screen: {playerScreen} Grid: {entityTransform.GridID} Map: {entityTransform.MapID} Mouse Pos: Screen: {mouseScreenPos} World: {mouseWorldPos} W2S: {worldToScreen.Position} Grid: {mouseWorldGrid} Map: {mouseWorldMap} Entity: {mouseEntity}"; MinimumSizeChanged(); }
protected override void Update(ProcessFrameEventArgs args) { base.Update(args); if ((GameTiming.RealTime - LastUpdate).Seconds < 1 || !Visible) { return; } if (!NetManager.IsConnected) { contents.Text = "Not connected to server."; return; } LastUpdate = GameTiming.RealTime; var stats = NetManager.Statistics; var sentBytes = stats.SentBytes - LastSentBytes; var receivedBytes = stats.ReceivedBytes - LastReceivedBytes; var sentPackets = stats.SentPackets - LastSentPackets; var receivedPackets = stats.ReceivedPackets - LastReceivedPackets; LastSentBytes = stats.SentBytes; LastReceivedBytes = stats.ReceivedBytes; LastSentPackets = stats.SentPackets; LastReceivedPackets = stats.ReceivedPackets; contents.Text = $@"UP: {sentBytes / ONE_KIBIBYTE:N} KiB/s, {sentPackets} pckt/s, {LastSentBytes / ONE_KIBIBYTE:N} KiB, {LastSentPackets} pckt DOWN: {receivedBytes / ONE_KIBIBYTE:N} KiB/s, {receivedPackets} pckt/s, {LastReceivedBytes / ONE_KIBIBYTE:N} KiB, {LastReceivedPackets} pckt PING: {NetManager.ServerChannel?.Ping ?? -1} ms"; MinimumSizeChanged(); }
protected override void Update(ProcessFrameEventArgs args) { if (!Visible) { return; } var fps = Godot.Performance.GetMonitor(Godot.Performance.Monitor.TimeFps); Text = $"FPS: {fps}"; }
protected override void Update(ProcessFrameEventArgs args) { if (!VisibleInTree) { return; } var fps = IoCManager.Resolve <IGameTiming>().FramesPerSecondAvg; Text = $"FPS: {fps:N1}"; }
protected override void Update(ProcessFrameEventArgs args) { if (!VisibleInTree) { return; } var fps = _gameTiming.FramesPerSecondAvg; Text = $"FPS: {fps:N1}"; }
// Prevent window headers from getting off screen due to game window resizes. protected override void Update(ProcessFrameEventArgs args) { var windowSize = Godot.OS.GetWindowSize().Convert(); if (Position.Y > windowSize.Y) { Position = new Vector2(Position.X, windowSize.Y - HEADER_SIZE_Y); } if (Position.X > windowSize.X) { // 50 is arbitrary here. As long as it's bumped back into view. Position = new Vector2(windowSize.X - 50, Position.Y); } }
protected override void Update(ProcessFrameEventArgs args) { base.Update(args); if (!VisibleInTree) { return; } _contents.Text = $@"Paused: {_gameTiming.Paused}, CurTick: {_gameTiming.CurTick}, CurTime: {_gameTiming.CurTime}, RealTime: {_gameTiming.RealTime}"; MinimumSizeChanged(); }
protected override void Update(ProcessFrameEventArgs args) { if (!Visible) { return; } if (playerManager.LocalPlayer?.ControlledEntity == null) { contents.Text = "No attached entity."; return; } var entityTransform = playerManager.LocalPlayer.ControlledEntity.GetComponent <ITransformComponent>(); var playerWorldOffset = entityTransform.WorldPosition; var playerScreen = eyeManager.WorldToScreen(playerWorldOffset); var mouseScreenPos = inputManager.MouseScreenPosition; int mouseWorldMap; int mouseWorldGrid; Vector2 mouseWorldPos; try { var coords = eyeManager.ScreenToWorld(new ScreenCoordinates(mouseScreenPos, entityTransform.MapID)); mouseWorldMap = (int)coords.MapID; mouseWorldGrid = (int)coords.GridID; mouseWorldPos = coords.Position; } catch { mouseWorldPos = eyeManager.ScreenToWorld(mouseScreenPos); mouseWorldGrid = 0; mouseWorldMap = 0; } contents.Text = $@"Positioning Debug: Character Pos: World: {playerWorldOffset} Screen: {playerScreen} Grid: {entityTransform.GridID} Map: {entityTransform.MapID} Mouse Pos: Screen: {mouseScreenPos} World: {mouseWorldPos} Grid: {mouseWorldGrid} Map: {mouseWorldMap}"; MinimumSizeChanged(); }
public override void Update(ProcessFrameEventArgs e) { _componentManager.CullRemovedComponents(); _entityManager.Update(e.Elapsed); playerManager.Update(e.Elapsed); }
public void Update(ProcessFrameEventArgs e) { CurrentState?.Update(e); }
protected override void Update(ProcessFrameEventArgs args) { base.Update(args); _flushQueue(); }
/// <summary> /// Update the contents of this screen. /// </summary> public virtual void Update(ProcessFrameEventArgs e) { }
public void Update(ProcessFrameEventArgs args) { RootControl.DoUpdate(args); }
public void Update(ProcessFrameEventArgs args) { throw new System.NotImplementedException(); }