private static void Process(ProcessDllsDelegate process) { string log = ""; if (Global.Debug) { if (Global.D3D9) { process(Global.D3D9D_Dlls, ref log); } if (Global.D3D11) { process(Global.D3D11D_Dlls, ref log); } if (Global.GL) { if (Global.cg) { process(Global.GLD_CG_Dlls, ref log); } else { process(Global.GLD_Dlls, ref log); } } if (Global.Audio) { if (Global.openAL) { process(Global.AudioALD_Dlls, ref log); } else { process(Global.XAudioD_Dlls, ref log); } } if (Global.Math) { process(Global._3DMathD_Dlls, ref log); } if (Global.Util) { process(Global.UtilD_Dlls, ref log); } if (Global.Engine) { process(Global.EngineD_Dlls, ref log); } } else//release { if (Global.D3D9) { process(Global.D3D9_Dlls, ref log); } if (Global.D3D11) { process(Global.D3D11_Dlls, ref log); } if (Global.GL) { if (Global.cg) { process(Global.GL_CG_Dlls, ref log); } else { process(Global.GL_Dlls, ref log); } } if (Global.Audio) { if (Global.openAL) { process(Global.AudioAL_Dlls, ref log); } else { process(Global.XAudio_Dlls, ref log); } } if (Global.Math) { process(Global._3DMath_Dlls, ref log); } if (Global.Util) { process(Global.Util_Dlls, ref log); } if (Global.Engine) { process(Global.Engine_Dlls, ref log); } } form.SetLog(log); }
private static void Process(ProcessDllsDelegate process) { string log = ""; if (Global.Debug) { if (Global.D3D9) { process(Global.D3D9D_Dlls, ref log); } if (Global.D3D11) { process(Global.D3D11D_Dlls, ref log); } if (Global.GL) { if (Global.cg) process(Global.GLD_CG_Dlls, ref log); else process(Global.GLD_Dlls, ref log); } if (Global.Audio) { if (Global.openAL) process(Global.AudioALD_Dlls, ref log); else process(Global.XAudioD_Dlls, ref log); } if (Global.Math) process(Global._3DMathD_Dlls, ref log); if (Global.Util) process(Global.UtilD_Dlls, ref log); if (Global.Engine) process(Global.EngineD_Dlls, ref log); } else//release { if (Global.D3D9) { process(Global.D3D9_Dlls, ref log); } if (Global.D3D11) { process(Global.D3D11_Dlls, ref log); } if (Global.GL) { if (Global.cg) process(Global.GL_CG_Dlls, ref log); else process(Global.GL_Dlls, ref log); } if (Global.Audio) { if (Global.openAL) process(Global.AudioAL_Dlls, ref log); else process(Global.XAudio_Dlls, ref log); } if (Global.Math) process(Global._3DMath_Dlls, ref log); if (Global.Util) process(Global.Util_Dlls, ref log); if (Global.Engine) process(Global.Engine_Dlls, ref log); } form.SetLog(log); }