コード例 #1
0
 //call method
 public void TextUpdate()
 {
     //- 0.45 to 0.35
     //Debug.Log ("cache tmp " + cacheTmp + " transform.parent.localPosition.x " + transform.parent.localPosition.x);
     if (cacheTmp != transform.parent.localPosition.x)
     {
         cacheTmp = pump.gameObject.transform.localPosition.x;
         ChangeProcent(ProcentPumpInfo.CalculateProcent(cacheTmp));
         SaveResult();
     }
     float tmpF = ProcentPumpInfo.CalculateProcent(cacheTmp);
     //Debug.Log (" tmpF " + tmpF);
 }
コード例 #2
0
 private void LoadSize()
 {
     if (this.gameObject.name == "VolumeLabel")
     {
         sizeVolume = PlayerPrefs.GetInt("saveVolume");
         ScenesInformation.VolumeLevel = sizeVolume;
         ChangeProcent(sizeVolume);
         transform.parent.gameObject.GetComponent <ControlPumpVolume>().SendToTransformPump(ProcentPumpInfo.DeCalculateProcent(sizeVolume));
         if (!PlayerPrefs.HasKey("saveVolume"))
         {
             PlayerPrefs.SetInt("saveVolume", 100);
         }
     }
     if (this.gameObject.name == "MusicLabel")
     {
         sizeMusic = PlayerPrefs.GetInt("saveMusic");
         ScenesInformation.MusicLevel = sizeMusic;
         ChangeProcent(sizeMusic);
         transform.parent.gameObject.GetComponent <ControlPumpVolume>().SendToTransformPump(sizeMusic);
         transform.parent.gameObject.GetComponent <ControlPumpVolume>().SendToTransformPump(ProcentPumpInfo.DeCalculateProcent(sizeMusic));
         if (!PlayerPrefs.HasKey("saveMusic"))
         {
             PlayerPrefs.SetInt("saveMusic", 100);
         }
     }
 }