protected override void PauseProcedure(ProcedurePauseEvent arg) { if (arg.rootNodeHide) { m_rootNode.gameObject.SetActive(false); } }
public static ProcedurePauseEvent Create(bool rootNodeHide) { var e = new ProcedurePauseEvent(); e.rootNodeHide = rootNodeHide; return(e); }
protected virtual void PauseProcedure(ProcedurePauseEvent arg) { }