コード例 #1
0
    void Start()
    {
        endBlocks   = new List <GameObject>();
        mouseCursor = (GameObject)Instantiate(Resources.Load("Prefabs/DrawingIcon"));
        DontDestroyOnLoad(mouseCursor);
        currentLevel = 0;

        uiMan    = GameObject.Find("UI").GetComponent <UIManager>();
        lineMan  = GameObject.Find("LineManager").GetComponent <LineManager>();
        gridMan  = GameObject.Find("GridManager").GetComponent <GridManager>();
        scoreMan = gameObject.AddComponent <ScoreManager>();

        //ChangeUserState(USER_STATE.IDLE);
        // Init. state for mouse feedback
        lineMan.RemoveMousePointFromLine();
        mouseCursor.GetComponent <SpriteRenderer>().enabled = false;

        // Differing behaviour for differing scenes
        if (SceneManager.GetActiveScene().name == "tutorial_scene")
        {
            currentPuzzle = LevelData.puzzleData[currentLevel];
            gridMan.ConstructLevel(currentPuzzle);
        }
        else if (SceneManager.GetActiveScene().name == "puzzle_scene")
        {
            // Init proc. gen. variables
            ProcGenManager.InitSequentialGen();
            ProcGenManager.CaptureInitPGW();
            currentPuzzle = new PuzzleData();
            currentPuzzle = ProcGenManager.RandomGenQueuedLevel(currentPuzzle);
            gridMan.ConstructLevel(currentPuzzle);
        }

        // Initialize ui
        uiMan.UpdateLevelUI();
    }