public void CreateAsteroid() { asteroid = ProcAsteroid.Clone(this.transform.position); asteroid.GetComponent <MeshRenderer>().sharedMaterial = material; }
public void CreateAsteroid() { asteroid = ProcAsteroid.Clone(new Vector3(transform.position.x + Random.Range(1f, 3f), transform.position.y + Random.Range(1f, 3f), transform.position.z + Random.Range(1f, 3f))); asteroid.GetComponent <MeshRenderer>().sharedMaterial = material; }