protected void LightingSettingsGUI(bool showLightmappSettings, bool showShadowBias = false) { m_Lighting.RenderSettings(showLightmappSettings, showShadowBias); m_ShowProbeSettings.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_ShowProbeSettings.value, Styles.probeSettings); if (m_ShowProbeSettings.value) { EditorGUI.indentLevel += 1; m_Probes.OnGUI(targets, (Renderer)target, false); EditorGUI.indentLevel -= 1; } EditorGUILayout.EndFoldoutHeaderGroup(); }
protected void LightingSettingsGUI(bool showLightmappSettings) { m_Lighting.RenderSettings(showLightmappSettings); if (SupportedRenderingFeatures.active.rendererProbes) { m_ShowProbeSettings.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_ShowProbeSettings.value, Styles.probeSettings); if (m_ShowProbeSettings.value) { EditorGUI.indentLevel += 1; m_Probes.OnGUI(targets, (Renderer)target, false); EditorGUI.indentLevel -= 1; } EditorGUILayout.EndFoldoutHeaderGroup(); } }
protected void RenderProbeFields() { m_Probes.OnGUI(targets, (Renderer)target, false); }