//Loop Methods ================ public override void OnGUI(Rect rect) { editorWindow.minSize = new Vector2(200.0f, 100.0f); editorWindow.maxSize = new Vector2(200.0f, 100.0f); GUILayout.BeginVertical(); //Menu title GUILayout.BeginHorizontal("Box"); GUILayout.FlexibleSpace(); GUILayout.Label("Behaviour Select", UIConfig_GS.Instance.select_menu_title_style, GUILayout.ExpandWidth(true)); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); //Separator EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); //Behaviour select dropdown button ProTools.GenerateButtonDropdownMenu(ref _selected_behaviour_index, ResourcesTool.behaviour_paths, "Select", false, 200.0f, _behaviour_dropdown_slot); if (_selected_behaviour_index != -1) { //Get selected behaviour script Object script = null; ResourcesTool.agent_behaviour_scripts.TryGetValue(ResourcesTool.behaviour_paths[_selected_behaviour_index], out script); //Allocate a class with the same type of script value AgentBehaviour_GS new_script = ProTools.AllocateClass <AgentBehaviour_GS>(script); //Check if the selected behaviour is different to the target agent one if (_target_agent.behaviour == null || new_script.GetType() != _target_agent.behaviour.GetType()) { //Set behaviour name new_script.name = ResourcesTool.behaviour_paths[_selected_behaviour_index].PathToName(); //Set behaviour target agent new_script.agent = _target_agent; //Set agent behaviour _target_agent.behaviour = new_script; //Mark scene dirty EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); //Repaint the node editor to update the UI if (NodePlanning_GS.IsOpen()) { NodePlanning_GS.Instance.Repaint(); } } //Close the pop window at the end of the process editorWindow.Close(); } //Behaviour create button if (GUILayout.Button("Create New", GUILayout.ExpandWidth(true))) { //Add popup close on new behaviour script creation //ScriptCreationMenu_GS.on_script_creation_delegate += () => editorWindow.Close(); //Get mouse current position Vector2 mousePos = Event.current.mousePosition; //Open script creation menu PopupWindow.Show(new Rect(mousePos.x, mousePos.y, 0, 0), new ScriptCreationMenu_GS(ScriptCreationMenu_GS.ScriptCreationType.ScriptC_behaviour)); } GUILayout.EndVertical(); }
private void ShowBindOptions() { //Bind variable GUILayout.BeginHorizontal(); if (!_target_variable.is_field_binded && !_target_variable.is_method_binded) { //Free space margin GUILayout.FlexibleSpace(); //Generate variable bind selection dropdown ProTools.GenerateButtonDropdownMenu(ref _variable_dropdown_data.selected_index, _variable_dropdown_data.display_paths, "V", false, 40.0f, _variable_dropdown_data.dropdown_slot); //Generate method bind selection dropdown ProTools.GenerateButtonDropdownMenu(ref _method_dropdown_data.selected_index, _method_dropdown_data.display_paths, "M", false, 40.0f, _method_dropdown_data.dropdown_slot); if (_variable_dropdown_data.selected_index > -1) { //Bind variable to the new field using the selected path EditorApplication.delayCall += () => _target_variable.BindField(_variable_dropdown_data.paths[_variable_dropdown_data.selected_index]); } else if (_method_dropdown_data.selected_index > -1) { //Bind the variable to the new method using the selected path EditorApplication.delayCall += () => _target_variable.BindMethod(_method_dropdown_data.paths[_method_dropdown_data.selected_index]); EditorApplication.delayCall += () => _has_method_parameters = ProTools.FindMethodFromPath(_target_variable.binded_method_path, _target_variable.system_type, _target_blackboard.target_agent.gameObject).Key.GetParameters().Length > 0; } } else { //Show current variable bind if (target_variable.is_field_binded) { GUILayout.Label(_target_variable.binded_field_short_path, GUILayout.MaxWidth(90.0f)); } //Show current method bind else { if (_has_method_parameters) { //If the variables is method binded we show the field inheritance path if (GUILayout.Button(_target_variable.binded_method_short_path, GUILayout.MaxWidth(90.0f))) { Vector2 mousePos = Event.current.mousePosition; PopupWindow.Show(new Rect(mousePos.x, mousePos.y, 0, 0), new MethodSelectMenu_GS(_target_variable)); } } else { GUILayout.Label(_target_variable.binded_method_short_path, GUILayout.MaxWidth(90.0f)); } } //Free space margin GUILayout.FlexibleSpace(); //UnBind button if (GUILayout.Button("UnBind", GUILayout.MaxWidth(50.0f))) { if (_target_variable.is_field_binded) { //Unbind varaible resetting getter/setter and field path _target_variable.UnbindField(); //Reset path index in the variables dropdown ProTools.SetDropdownIndex(_variable_dropdown_data.dropdown_slot, -1); } else { //Unbind method rersetting getter and method info _target_variable.UnbindMethod(); _has_method_parameters = false; //Reset path index in the methods dropdown ProTools.SetDropdownIndex(_method_dropdown_data.dropdown_slot, -1); } } } GUILayout.EndHorizontal(); }
//Loop Methods ================ public override void OnGUI(Rect rect) { editorWindow.maxSize = new Vector2(200.0f, 170.0f); editorWindow.minSize = new Vector2(200.0f, 170.0f); GUILayout.BeginVertical(); //Menu title GUILayout.BeginHorizontal("Box"); GUILayout.FlexibleSpace(); GUILayout.Label(_menu_title, UIConfig_GS.Instance.select_menu_title_style, GUILayout.ExpandWidth(true)); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); //Separator EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); //Variable select GUILayout.BeginHorizontal(); GUILayout.Label("Variable:", GUILayout.MaxWidth(60.0f)); //Generate dropdown with the variables in the target blackboard ProTools.GenerateButtonDropdownMenu(ref _selected_A_key_index, _A_variable_keys, "Not Set", true, 120.0f, _A_key_dropdown_slot); //Check variable selection change if (prev_selected_variable_index != _selected_A_key_index) { if (_selected_A_key_index != -1) { //If the selected index is valid we get the variable type if (_selected_A_key_index + 1 > NodeEditor_GS.Instance.selected_agent.blackboard.variables.Count) { //Global variable case _selected_variable_type = GlobalBlackboard_GS.blackboard.variables[_original_A_variable_keys[_selected_A_key_index]].type; } else { //Local variable case _selected_variable_type = NodeEditor_GS.Instance.selected_agent.blackboard.variables[_original_A_variable_keys[_selected_A_key_index]].type; } //Then we can allocate the property value with the variable type ProTools.AllocateFromVariableType(_selected_variable_type, ref _selected_value); //Get valid operators //Need to check if si a condition or an effect if (_property_UI_mode == PropertyUIMode.IS_CONDITION) { //Condition passive operators case _valid_operators = _selected_variable_type.GetValidPassiveOperatorTypes(); } else if (_property_UI_mode == PropertyUIMode.IS_EFFECT) { //Effect active operators case _valid_operators = _selected_variable_type.GetValidActiveOperatorTypes(); } //Reset operator selected _selected_operator_index = -1; //Get local blackboard variables keys with the same type string[] local_keys = NodeEditor_GS.Instance.selected_agent.blackboard.GetKeysByVariableType(_selected_variable_type); //Get global blackboard variables keys with the same type string[] global_keys = GlobalBlackboard_GS.blackboard.GetKeysByVariableType(_selected_variable_type); //Allocate string array to store all the keys _B_variable_keys = new string[local_keys.Length + global_keys.Length]; _original_B_variable_keys = new string[local_keys.Length + global_keys.Length]; //Add the local keys with a prefix for the dropdown for (int k = 0; k < local_keys.Length; k++) { _B_variable_keys[k] = "Local/" + local_keys[k]; _original_B_variable_keys[k] = local_keys[k]; } //Add the global keys with a prefix for the dropdown for (int k = local_keys.Length, i = 0; k < _B_variable_keys.Length; k++, i++) { _B_variable_keys[k] = "Global/" + global_keys[i]; _original_B_variable_keys[k] = global_keys[i]; } //Reset B key selected _selected_B_key_index = -1; } else { //In non valid index case we reset the property data _selected_variable_type = VariableType._undefined_var_type; _selected_value = null; _valid_operators = null; _selected_operator_index = -1; } prev_selected_variable_index = _selected_A_key_index; } GUILayout.EndHorizontal(); //Operator select GUILayout.BeginHorizontal(); if (_valid_operators != null) { GUILayout.Label("Operator:", GUILayout.MaxWidth(60.0f)); //Generate enumerator popup with the operator type ProTools.GenerateButtonDropdownMenu(ref _selected_operator_index, _valid_operators.ToShortStrings(), "Not Set", true, 120.0f, _operator_dropdown_slot); } GUILayout.EndHorizontal(); //Value area //Target select GUILayout.BeginVertical(); if (_selected_A_key_index != -1) { if (_value_or_key == 0 || _value_or_key == 1) { if (GUILayout.Button("Use Variable", GUILayout.MaxWidth(100.0f))) { _value_or_key = 2; } } else if (_value_or_key == 2) { if (GUILayout.Button("Use Value", GUILayout.MaxWidth(100.0f))) { _value_or_key = 1; } } } //Value select GUILayout.BeginHorizontal(); if (_selected_A_key_index != -1) { if (_value_or_key == 0 || _value_or_key == 1) { GUILayout.Label("Value:", GUILayout.MaxWidth(60.0f)); } else if (_value_or_key == 2) { GUILayout.Label("Variable:", GUILayout.MaxWidth(60.0f)); } //Show input field in value case if (_value_or_key == 1 || _value_or_key == 0) { //Show field on valid index case ProTools.ValueFieldByVariableType(_selected_variable_type, ref _selected_value); } //Show input field in variable case else if (_value_or_key == 2) { //Generate enumerator popup with the avaliable B keys ProTools.GenerateButtonDropdownMenu(ref _selected_B_key_index, _B_variable_keys, "Not Set", true, 120.0f, _B_key_dropdown_slot); } } GUILayout.EndHorizontal(); GUILayout.EndVertical(); //Separation GUILayout.FlexibleSpace(); //Add/Close buttons GUILayout.BeginHorizontal(); //Add button if (GUILayout.Button("Add", UIConfig_GS.Instance.node_modify_button_style, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true))) { //First we need to check if all the fields are correctly filled if (_selected_A_key_index == -1 || _selected_operator_index == -1 || (_value_or_key == 2 && _selected_B_key_index == -1)) { Debug.LogWarning("Fields are not filled correctly!"); } //If everithing is correct we generate the condition else { //First allocate the property class Property_GS new_property = new Property_GS(); //Set A key new_property.A_key = _A_variable_keys[_selected_A_key_index]; //Set variable type new_property.variable_type = _selected_variable_type; //Set operator type new_property.operator_type = _valid_operators[_selected_operator_index]; //Set value or key in property B part if (_value_or_key == 2) { new_property.B_key = _B_variable_keys[_selected_B_key_index]; //Set value as B variable string[] B_key_info = new_property.B_key.Split('/'); if (string.Compare(B_key_info[0], "Global") == 0) { new_property.value = GlobalBlackboard_GS.blackboard.GetObjectVariable(B_key_info[1]); } else { new_property.value = NodeEditor_GS.Instance.selected_agent.blackboard.GetObjectVariable(B_key_info[1]); } } else { new_property.value = _selected_value; } //Add property to the action node we are working with //Need to check if is a condition or an effect if (_property_UI_mode == PropertyUIMode.IS_CONDITION) { //Add condition case _target_action_node_editor.AddCondition(new_property); } else if (_property_UI_mode == PropertyUIMode.IS_EFFECT) { //Add effect case _target_action_node_editor.AddEffect(new_property); } //Close this menu editorWindow.Close(); //Update node editor NodeEditor_GS.Instance.Repaint(); } } //Close button if (GUILayout.Button("Close", UIConfig_GS.Instance.node_modify_button_style, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true))) { editorWindow.Close(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
private void DrawInEdit() { GUILayout.BeginHorizontal(); //Edit button, swap between edit and show state if (GUILayout.Button("-", GUILayout.Width(30), GUILayout.Height(20), GUILayout.ExpandWidth(false)) || Application.isPlaying) { //Change UI mode _UI_mode = EditorUIMode.SET_STATE; //Set input focus to null GUI.FocusControl("null"); //Free dropdown slots ProTools.FreeDropdownSlot(_operator_dropdown.dropdown_slot); ProTools.FreeDropdownSlot(_B_variable_dropdown.dropdown_slot); _operator_dropdown = null; _B_variable_dropdown = null; //Check B key if (edit_value) { //If property B key is not ser property will use value _target_property.B_key = null; //If value is different we update the variable value if (value != _target_property.value) { _target_property.value = value; } ; } return; } //A key label GUILayout.Label(_target_property.A_key, UIConfig_GS.center_normal_style, GUILayout.MaxWidth(200.0f), GUILayout.ExpandWidth(true)); //Operator dropdown ProTools.GenerateButtonDropdownMenu(ref _operator_dropdown.selected_index, _operator_dropdown.paths, _operator_dropdown.paths[_operator_dropdown.selected_index], true, 30.0f, _operator_dropdown.dropdown_slot); //Check operator change if (_operator_dropdown.selected_index != -1 && _valid_operators[_operator_dropdown.selected_index] != _target_property.operator_type) { _target_property.operator_type = _valid_operators[_operator_dropdown.selected_index]; } //Value area //First check if the target property uses a value or a variable if (edit_value) { //Generate UI field from type ProTools.ValueFieldByVariableType(_target_property.variable_type, ref value); //Change to variable button if (GUILayout.Button(new GUIContent(" ", "Change to variable"), GUILayout.MaxWidth(10.0f))) { edit_value = false; } } else { //Generate enumerator popup with the avaliable B keys ProTools.GenerateButtonDropdownMenu(ref _B_variable_dropdown.selected_index, _B_variable_dropdown.paths, "Not Set", _B_variable_dropdown.selected_index != -1, 80.0f, _B_variable_dropdown.dropdown_slot); //Check B key change if (_B_variable_dropdown.selected_index != -1 && string.Compare(_target_property.B_key, _B_variable_dropdown.paths[_B_variable_dropdown.selected_index]) != 0) { //Update B key on change _target_property.B_key = _B_variable_dropdown.paths[_B_variable_dropdown.selected_index]; //Set value as B variable string[] B_key_info = _target_property.B_key.Split('/'); if (string.Compare(B_key_info[0], "Global") == 0) { _target_property.value = GlobalBlackboard_GS.blackboard.GetObjectVariable(B_key_info[1]); } else { _target_property.value = NodeEditor_GS.Instance.selected_agent.blackboard.GetObjectVariable(B_key_info[1]); } } //Change to value button if (GUILayout.Button(new GUIContent(" ", "Change to value"), GUILayout.MaxWidth(10.0f))) { edit_value = true; _target_property.B_key = null; ProTools.AllocateFromVariableType(_target_property.variable_type, ref value); } } GUILayout.EndHorizontal(); }
//Loop Methods ================ public override void OnGUI(Rect rect) { //Menu title GUILayout.BeginHorizontal("Box"); GUILayout.FlexibleSpace(); GUILayout.Label("Method Input", UIConfig_GS.Instance.select_menu_title_style, GUILayout.ExpandWidth(true)); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); //Separator EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.BeginVertical(); //Method name GUILayout.Label(_target_method.Name, UIConfig_GS.left_bold_style); //Method inputs for (int k = 0; k < method_parameters.Length; k++) { GUILayout.BeginHorizontal(); //Input type GUILayout.Label(method_parameters[k].ParameterType.ToShortString(), UIConfig_GS.left_bold_style, GUILayout.MaxWidth(80), GUILayout.ExpandWidth(true)); //Not binded input case if (string.IsNullOrEmpty(_target_variable.binded_method_input[k].Key)) { //Input value ProTools.ValueFieldByVariableType(method_parameters[k].ParameterType.ToVariableType(), ref local_values[k]); //Bind dropdown ProTools.GenerateButtonDropdownMenu(ref input_dropdowns[k].selected_index, input_dropdowns[k].display_paths, "Bind", false, 40.0f, input_dropdowns[k].dropdown_slot); //On variable selected we update the method input of the target variable if (input_dropdowns[k].selected_index > -1) { //Generate the new method input with the bind path _target_variable.binded_method_input[k] = new KeyValuePair <string, object>(input_dropdowns[k].display_paths[input_dropdowns[k].selected_index], null); } } //Binded input case else { //Binded input path GUILayout.Label(_target_variable.binded_method_input[k].Key, GUILayout.MaxWidth(80.0f)); //Unbind button if (GUILayout.Button("UnBind", GUILayout.MaxWidth(50.0f))) { //Remove method input path string and place tje local correct type value _target_variable.binded_method_input[k] = new KeyValuePair <string, object>("", local_values[k]); //Reset the dropdown selected index ProTools.SetDropdownIndex(input_dropdowns[k].dropdown_slot, -1); } } //Binded input case GUILayout.EndHorizontal(); } GUILayout.BeginHorizontal(); //Apply changes button if (GUILayout.Button("Apply", UIConfig_GS.Instance.node_modify_button_style, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true))) { for (int k = 0; k < method_parameters.Length; k++) { if (string.IsNullOrEmpty(_target_variable.binded_method_input[k].Key)) { //Local object values are applied to the non binded method input parameters _target_variable.binded_method_input[k] = new KeyValuePair <string, object>("", local_values[k]); } } //Release the allocated dropdown slots for (int k = 0; k < input_dropdowns.Length; k++) { ProTools.FreeDropdownSlot(input_dropdowns[k].dropdown_slot); } //Close popupwindow editorWindow.Close(); } //Close button if (GUILayout.Button("Close", UIConfig_GS.Instance.node_modify_button_style, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true))) { //Release the allocated dropdown slots for (int k = 0; k < input_dropdowns.Length; k++) { ProTools.FreeDropdownSlot(input_dropdowns[k].dropdown_slot); } //Close popupwindow editorWindow.Close(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
//Loop Methods ================ public override void OnGUI(Rect rect) { editorWindow.minSize = new Vector2(200.0f, 120.0f); editorWindow.maxSize = new Vector2(200.0f, 120.0f); GUILayout.BeginVertical(); //Menu title GUILayout.BeginHorizontal("Box"); GUILayout.FlexibleSpace(); GUILayout.Label(_window_title + "Script Creation", UIConfig_GS.Instance.select_menu_title_style, GUILayout.ExpandWidth(true)); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); //Separator EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); //Folder area GUILayout.BeginHorizontal(); //Folder label GUILayout.Label("Folder:", GUILayout.MaxWidth(50.0f)); //Folder dropdown button ProTools.GenerateButtonDropdownMenu(ref _folder_selected_index, ResourcesTool.assets_folders, _folder_selected_index == -1 ? "Not Set" : ResourcesTool.assets_folders[_folder_selected_index].FolderToName(), false, 150.0f, _folder_dropdown_slot); GUILayout.EndHorizontal(); //Name Text field GUILayout.BeginHorizontal(); GUILayout.Label("Name:", GUILayout.MaxWidth(50.0f)); _new_script_name = EditorGUILayout.TextField("", _new_script_name, GUILayout.MaxWidth(140.0f)); GUILayout.EndHorizontal(); //Flexible space separation GUILayout.FlexibleSpace(); //Create/Cancel buttons GUILayout.BeginHorizontal(); //Create if (GUILayout.Button("Create", UIConfig_GS.Instance.node_modify_button_style, GUILayout.Width(30), GUILayout.ExpandWidth(true)) && _folder_selected_index != -1 && //Path is set !string.IsNullOrEmpty(_new_script_name)) //Name is set { //Adapt class name (class name can't have spaces) _new_script_name = _new_script_name.Replace(' ', '_'); //Generate new script path _new_script_full_path = ResourcesTool.assets_folders[_folder_selected_index] + '/' + _new_script_name + ".cs"; //Check if the file exists if (File.Exists(_new_script_full_path) == true) { //Script already exists case Debug.LogWarning("Already exists a script named: " + _new_script_name + "in the folder: " + ResourcesTool.assets_folders[_folder_selected_index]); } else { //New script case using (StreamWriter new_script = new StreamWriter(_new_script_full_path)) { switch (_script_creation_type) { case ScriptCreationType.ScriptC_action: { //Set new action script code new_script.WriteLine("using UnityEngine;"); new_script.WriteLine("using GOAP_S.Planning;"); new_script.WriteLine("public class " + _new_script_name + " : Action_GS"); new_script.WriteLine("{"); //TODO new_script.WriteLine("}"); } break; case ScriptCreationType.ScriptC_behaviour: { //Set new behaiour script code new_script.WriteLine("using UnityEngine;"); new_script.WriteLine("using GOAP_S.AI;"); new_script.WriteLine("public class " + _new_script_name + " : AgentBehaviour_GS"); new_script.WriteLine("{"); //TODO new_script.WriteLine("}"); } break; } } //Refresh assets AssetDatabase.Refresh(); //Load asset and save it in the generated script static object to use it in future actions GameObject temp_compilation_obj = new GameObject(); temp_compilation_obj.transform.parent = Selection.activeGameObject.transform; ScriptCreationSetter_GS temp_comp = temp_compilation_obj.AddComponent <ScriptCreationSetter_GS>(); temp_comp._script_full_path = _new_script_full_path; temp_comp._script_creation_type = _script_creation_type; temp_comp._node_index = _node_index; } //Close popup window editorWindow.Close(); } //Cancel if (GUILayout.Button("Cancel", UIConfig_GS.Instance.node_modify_button_style, GUILayout.Width(30), GUILayout.ExpandWidth(true))) { //First check if there's a method to call if (on_script_creation_cancel_delegate != null) { //Call the script creation cancel delegate on_script_creation_cancel_delegate(); //Reset on script creation cancel delegate on_script_creation_cancel_delegate = null; } //Close popup window editorWindow.Close(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
//Loop Methods ================ public override void OnGUI(Rect rect) { editorWindow.minSize = new Vector2(200.0f, 100.0f); editorWindow.maxSize = new Vector2(200.0f, 100.0f); GUILayout.BeginVertical(); //Menu title GUILayout.BeginHorizontal("Box"); GUILayout.FlexibleSpace(); GUILayout.Label("Action Select", UIConfig_GS.Instance.select_menu_title_style, GUILayout.ExpandWidth(true)); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); //Separator EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); //Action select dropdown button ProTools.GenerateButtonDropdownMenu(ref _selected_action_index, ResourcesTool.action_paths, "Select", false, 200.0f, _action_dropdown_slot); if (_selected_action_index != -1) { //Get selected action script value Object script = null; ResourcesTool.action_scripts.TryGetValue(ResourcesTool.action_paths[_selected_action_index], out script); //Allocate a class with the same type of script value Action_GS new_script = ProTools.AllocateClass <Action_GS>(script); //Action node case if (_target_action_node != null) { //Check if the selected action is different to the node action if (_target_action_node.action == null || _target_action_node.action.GetType() != new_script.GetType()) { //Set the class name to the new allocated action new_script.name = ResourcesTool.action_paths[_selected_action_index].PathToName(); //Set the allocated class to the action node _target_action_node.action = new_script; //Set new action agent new_script.agent = _target_action_node.agent; //Set target action node editor action editor _target_action_node_editor.action_editor = new Action_GS_Editor(_target_action_node_editor); //Mark scene dirty EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); //Repaint the node editor to update the UI NodeEditor_GS.Instance.Repaint(); } } //Agent idle action case else { Agent_GS target_agent = NodeEditor_GS.Instance.selected_agent; //Check if the selected agent is different to the agent idle action if (target_agent.idle_action == null || target_agent.idle_action.GetType() != new_script.GetType()) { //Set the class name to the new allocated action new_script.name = ResourcesTool.action_paths[_selected_action_index].PathToName(); //Set new action agent new_script.agent = NodeEditor_GS.Instance.selected_agent; //Set the agent idle action target_agent.idle_action = new_script; //Mark scene dirty EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene()); //Repaint the node editor to update the UI NodePlanning_GS.Instance.Repaint(); } } //Close the pop window at the end of the process editorWindow.Close(); } //Action create button if (GUILayout.Button("Create New", GUILayout.ExpandWidth(true))) { //Get mouse current position Vector2 mousePos = Event.current.mousePosition; //Open script creation menu PopupWindow.Show(new Rect(mousePos.x, mousePos.y, 0, 0), new ScriptCreationMenu_GS(ScriptCreationMenu_GS.ScriptCreationType.ScriptC_action, _target_action_node.index)); } GUILayout.EndVertical(); }