コード例 #1
0
        public questStatus Read(DbMgrTransaction trans, PrivilegeId privilegeId, out PrivilegeGroupList privilegeGroupList)
        {
            // Initialize
            questStatus status = null;

            privilegeGroupList = null;


            // Read groupPrivilege
            status = _dbGroupPrivilegesMgr.Read(trans, privilegeId, out privilegeGroupList);
            if (!questStatusDef.IsSuccess(status))
            {
                return(status);
            }
            return(new questStatus(Severity.Success));
        }
コード例 #2
0
        public questStatus Read(PrivilegeId privilegeId, out PrivilegeGroupList privilegeGroupList)
        {
            // Initialize
            questStatus status = null;

            privilegeGroupList = null;


            // Get privilege
            Privilege privilege = null;

            status = _dbPrivilegesMgr.Read(privilegeId, out privilege);
            if (!questStatusDef.IsSuccess(status))
            {
                return(status);
            }

            // Get privilege groups
            using (FMSEntities dbContext = new FMSEntities())
            {
                List <Quest.Services.Dbio.FMS.GroupPrivileges> _groupPrivilegesList = null;
                status = read(dbContext, privilegeId, out _groupPrivilegesList);
                if (!questStatusDef.IsSuccess(status))
                {
                    return(status);
                }
                privilegeGroupList           = new PrivilegeGroupList();
                privilegeGroupList.Privilege = privilege;
                foreach (Quest.Services.Dbio.FMS.GroupPrivileges _groupPrivileges in _groupPrivilegesList)
                {
                    // Get group
                    GroupId groupId = new GroupId(_groupPrivileges.PrivilegeId);
                    Group   group   = null;
                    status = _dbGroupsMgr.Read(groupId, out group);
                    if (!questStatusDef.IsSuccess(status))
                    {
                        return(status);
                    }
                    privilegeGroupList.GroupList.Add(group);
                }
            }
            return(new questStatus(Severity.Success));
        }