public void Init(PrisonerReference reference, ReferenceDetailsPanel detailsPanel, Camera renderCam, Person prisoner, AudioPlayer player) { _detailsPanel = detailsPanel; _reference = reference; _renderCam = renderCam; _prisoner = prisoner; _player = player; }
public void DisplayDetailsOfReference(PrisonerReference reference, Camera _renderCam) { _nameText.text = reference.Name; _ageText.text = reference.Age.ToString(); _offenseText.text = reference.Offense; _specialText.text = reference.GetSpecialAttributesNames(); _renderImage.texture = _renderCam.targetTexture; this.gameObject.SetActive(true); }
public void SetAsPrisoner(PrisonerReference reference) { _isPrisoner = true; _prisonerReference = reference; }