public static PriorityTask <T> Schedule <T>(Func <T> action, PriorityClass priorityClass, int priority) { var t = new PriorityTask <T>(action, priorityClass, priority); Instance.QueueTask(t); return(t); }
public void SetPriority(Priority priority) { IntPtr processHandle = Process.GetProcessById(ProcessId).GetHandle(); PriorityClass priorityClass = priority.GetPriorityClass(); NativeMethods.SetPriorityClass(processHandle, priorityClass); }
public static PositionedTask <T> Schedule <T>(Func <T> action, PriorityClass priorityClass, EntityPosition position) { var t = new PositionedTask <T>(action, priorityClass, position); Instance.QueueTask(t); return(t); }
public static PriorityTask Schedule(Action action, PriorityClass priorityClass, int priority) { var t = new PriorityTask(action, priorityClass, priority); Instance.QueueTask(t); return(t); }
/// <summary> /// Initializes a new intance of the <see cref="HiddenProcess"/> class /// </summary> public HiddenProcess(string workingDirectory, string fileName, string arguments, PriorityClass priority, bool endAsParent) { // Save WorkingDirectory = workingDirectory; FileName = fileName; Arguments = arguments; EndAsParent = endAsParent; Priority = priority; }
public void RunProcess(Action process, PriorityClass priorityClass, string processName, bool runInThread) { process = TaskInProgress.Start(this, process, $"RunProcess[{processName}]"); LogTileMessage($"Starting Process '{processName}'..."); if (runInThread) { process(); } else { PriorityScheduler.Schedule(process, priorityClass, Centroid); } }
public static Priority GetPriority(this PriorityClass priorityClass) { switch (priorityClass) { case PriorityClass.REALTIME_PRIORITY_CLASS: return(Priority.RealTime); case PriorityClass.HIGH_PRIORITY_CLASS: return(Priority.High); case PriorityClass.ABOVE_NORMAL_PRIORITY_CLASS: return(Priority.AboveNormal); case PriorityClass.NORMAL_PRIORITY_CLASS: return(Priority.Normal); case PriorityClass.BELOW_NORMAL_PRIORITY_CLASS: return(Priority.BelowNormal); case PriorityClass.IDLE_PRIORITY_CLASS: return(Priority.Idle); default: return(Priority.Normal); } }
public static extern bool SetPriorityClass(IntPtr hProcess, PriorityClass priorityClass);
public static extern bool SetPriorityClass(IntPtr handle, PriorityClass priorityClass);
public PositionedTask(Action action, PriorityClass priorityClass, EntityPosition position) : base(action, priorityClass, 0) { Position = position; }
public PriorityTask(Action action, PriorityClass priorityClass, int priority) : base(priorityClass, priority) { _action = action; }
public PriorityTaskBase(PriorityClass priorityClass, int priority) { PriorityClass = priorityClass; Priority = priority; }
public int CompareTo(Object obj) { PriorityClass other = (PriorityClass)obj; // Explicit cast return(priorityValue - other.priorityValue); }
public static extern bool SetPriorityClass(IntPtr handle, PriorityClass priorityClass);