void Update() { if (Input.GetKeyDown(KeyCode.A)) { swordMan.attackDelay = attackDelay; swordMan.AttackOnce(); } if (Input.GetKeyDown(KeyCode.B)) { prince.attackDelay = attackDelay; prince.AttackOnce(); } if (Input.GetKeyDown(KeyCode.C)) { goblin.attackDelay = attackDelay; goblin.AttackOnce(); } }