public override void Draw() { terrain.AddWorldMatrix(Matrix.CreateTranslation(-50, 0, -50)); Demo.BasicEffect.DiffuseColor = Color.Red.ToVector3(); terrain.Draw(Demo.BasicEffect); base.Draw(); }
public override void Draw(GameTime gameTime, Matrix view, Matrix projection, int eye) ///override { terrain.AddWorldMatrix(Matrix.CreateTranslation(-50, 0, -50)); Demo.BasicEffect.DiffuseColor = Color.Red.ToVector3(); terrain.Draw(Demo.BasicEffect, view, projection); car.Draw(gameTime, view, projection); base.Draw(gameTime, view, projection, eye); }