コード例 #1
0
 public Activity MoveTo(CPos cell, int nearEnough, Actor ignoreActor, bool evaluateNearestMovableCell, Primitives.Color?targetLineColor = null)
 {
     return(new ShootableBallisticMissileFly(self, Target.FromCell(self.World, cell)));
 }
コード例 #2
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 public Activity MoveToTarget(Actor self, Target target, WPos?initialTargetPosition = default(WPos?), Primitives.Color?targetLineColor = default(Primitives.Color?))
 {
     return(null);
 }
コード例 #3
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 public Activity MoveWithinRange(Target target, WDist range, WPos?initialTargetPosition = default(WPos?), Primitives.Color?targetLineColor = default(Primitives.Color?))
 {
     return(null);
 }
コード例 #4
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 public Activity MoveFollow(Actor self, Target target, WDist minRange, WDist maxRange, WPos?initialTargetPosition = default(WPos?), Primitives.Color?targetLineColor = default(Primitives.Color?))
 {
     return(null);
 }
コード例 #5
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 public Activity MoveTo(CPos cell, int nearEnough, Primitives.Color?targetLineColor = null)
 {
     return(new ShootableBallisticMissileFly(self, Target.FromCell(self.World, cell)));
 }