public Activity MoveTo(CPos cell, int nearEnough, Actor ignoreActor, bool evaluateNearestMovableCell, Primitives.Color?targetLineColor = null) { return(new ShootableBallisticMissileFly(self, Target.FromCell(self.World, cell))); }
public Activity MoveToTarget(Actor self, Target target, WPos?initialTargetPosition = default(WPos?), Primitives.Color?targetLineColor = default(Primitives.Color?)) { return(null); }
public Activity MoveWithinRange(Target target, WDist range, WPos?initialTargetPosition = default(WPos?), Primitives.Color?targetLineColor = default(Primitives.Color?)) { return(null); }
public Activity MoveFollow(Actor self, Target target, WDist minRange, WDist maxRange, WPos?initialTargetPosition = default(WPos?), Primitives.Color?targetLineColor = default(Primitives.Color?)) { return(null); }
public Activity MoveTo(CPos cell, int nearEnough, Primitives.Color?targetLineColor = null) { return(new ShootableBallisticMissileFly(self, Target.FromCell(self.World, cell))); }