private void CreateBackLight() { var vertices = PrimitiveUtils.CreateFrontVertices(new Vector3(0), new Vector2(2), 1); var uvs = PrimitiveUtils.CreateFrontUvs(); var mesh = new Mesh(vertices, uvs, _rearLightShader) { IsInstanced = true }; _meshes.Add(mesh); }
public Billboard CreateNorthFacingBillboard(Vector3 position, Vector2 area, float height) { var texture = _billboardTextures.ElementAt(_random.Next(_billboardTextures.Length)); var width = CalculateBillboardWidth(height); area.X = width; position.Z += 0.05f; return(new Billboard( texture, _shader, PrimitiveUtils.CreateFrontVertices(position, area, height), PrimitiveUtils.CreateFrontUvs())); }