コード例 #1
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);

            GL.Enable(EnableCap.DepthTest);
            GL.Disable(EnableCap.CullFace);

            SceneManager.LoadScene("Content/Scenes/Game.txt");

            return;

            SceneManager.CurrentScene      = new Scene();
            SceneManager.CurrentScene.Name = "Game.txt";

            GameObject camera = GameObject.Instantiate(null) as GameObject;

            camera.Name = "Main Camera";
            camera.LocalTransform.Position = new Vector3(10, 15, 10);

            Camera camComponent = camera.AddComponent <Camera>();

            camComponent.orthographic = false;

            quadObject      = GameObject.Instantiate(null, Vector3.Zero, Quaternion.Identity) as GameObject;
            quadObject.Name = "Muro";
            quadObject.LocalTransform.Scale = new Vector3(0.05f, 0.05f, 0.05f);

            MeshRenderer renderer = quadObject.AddComponent <MeshRenderer>();

            StaticModel model = new StaticModel("Content/Models/muro.fbx");

            renderer.StaticMesh = model;

            GameObject sun = GameObject.Instantiate(null, new Vector3(0, 5, 5), Quaternion.Identity) as GameObject;

            sun.Name = "Sun";
            sun.AddComponent <DirectionalLight>();
            MeshRenderer sunRenderer = sun.AddComponent <MeshRenderer>();

            StaticModel sunModel = PrimitiveFactory.CreateCube(1);

            sunRenderer.StaticMesh = sunModel;
            Material sunmat = new Material(new Shader("Content/Shaders/default"));

            sunmat.DiffuseTexture           = new Texture2D("Content/Images/checker.png");
            sunModel.Meshes[0].MeshMaterial = sunmat;

            GameObject plane = GameObject.Instantiate(null, new Vector3(-10, 0, -10), Quaternion.Identity) as GameObject;

            plane.Name = "Plane";
            MeshRenderer planeRenderer = plane.AddComponent <MeshRenderer>();

            StaticModel planeModel = PrimitiveFactory.CreatePlane(20, 20);

            planeRenderer.StaticMesh = planeModel;
            Material mat = new Material(new Shader("Content/Shaders/default"));

            mat.DiffuseTexture = new Texture2D("Content/Images/checker.png");
            planeModel.Meshes[0].MeshMaterial = mat;
        }
コード例 #2
0
ファイル: EditorWindow.cs プロジェクト: Pitj3/Core-CS
        internal void CreateCubeGameObject()
        {
            GameObject obj = GameObject.Instantiate(null) as GameObject;

            obj.Name = "Cube" + currentScene.GameObjects.Count;

            Material mat = new Material(new Shader("Content/Shaders/default"));

            mat.DiffuseTexture = new Texture2D("Content/Images/cube.png");

            MeshRenderer renderer = obj.AddComponent <MeshRenderer>();

            renderer.StaticMesh = PrimitiveFactory.CreateCube(1);

            renderer.StaticMesh.Meshes[0].MeshMaterial = mat;

            AddObjectToHierarchy(obj);
        }