コード例 #1
0
ファイル: UnityAudioOut.cs プロジェクト: KhonPhu/VRMobile
        // may be called on any thread
        public void Push(float[] frame)
        {
            if (!this.started)
            {
                return;
            }

            if (frame.Length == 0)
            {
                return;
            }

            if (frame.Length != this.frameSize)
            {
                logger.LogError("{0} UnityAudioOut audio frames are not of  size: {1} != {2}", this.logPrefix, frame.Length, this.frameSize);
                return;
            }

            float[] b = framePool.AcquireOrCreate();
            System.Buffer.BlockCopy(frame, 0, b, 0, frame.Length * sizeof(float));
            lock (this.frameQueue)
            {
                this.frameQueue.Enqueue(b);
            }
        }
コード例 #2
0
 internal static void Play()
 {
     while (!playThreadShouldTerminate)
     {
         if (frameBuf != null)
         {
             float[] frameMix = null;
             lock (locker)
             {
                 foreach (var it in frameBuf)
                 {
                     if (it.Value.Count >= GRANULARITY * 2)
                     {
                         if (frameMix == null)
                         {
                             frameMix = staticFramePool.AcquireOrCreate();
                             for (int i = 0; i < GRANULARITY * 2; ++i)
                             {
                                 frameMix[i] = it.Value.Dequeue();
                             }
                         }
                         else
                         {
                             for (int i = 0; i < GRANULARITY * 2; ++i)
                             {
                                 frameMix[i] += it.Value.Dequeue();
                             }
                         }
                         it.Key.IsPlaying = true;
                     }
                 }
             }
             if (frameMix != null)
             {
                 unsafe
                 {
                     fixed(float *pArray = frameMix)
                     egpvplay(pPhotonVoiceAudioOutput, new IntPtr(pArray));
                 }
                 staticFramePool.Release(frameMix);
                 lock (locker)
                     foreach (var it in frameBuf)
                     {
                         it.Key.IsPlaying = false;
                     }
             }
         }
     }
 }
コード例 #3
0
ファイル: UnityAudioOut.cs プロジェクト: d4160/Photon-Voice-2
        // may be called on any thread
        public void Push(float[] frame)
        {
            if (frame.Length == 0)
            {
                return;
            }

            //TODO: call framePool.AcquireOrCreate(frame.Length) and test
            if (framePool.Info != frame.Length)
            {
                framePool.Init(frame.Length);
            }
            float[] b = framePool.AcquireOrCreate();
            System.Buffer.BlockCopy(frame, 0, b, 0, frame.Length * sizeof(float));
            lock (frameQueue)
            {
                frameQueue.Enqueue(b);
            }
        }
コード例 #4
0
    // may be called on any thread
    public void OnAudioFrame(float[] frame)
    {
        if (frame.Length == 0)
        {
            return;
        }
        if (frame.Length != frameSize)
        {
            Debug.LogErrorFormat("{0} Audio frames are not of  size: {1} != {2}", this.logPrefix, frame.Length, frameSize);
            //Debug.LogErrorFormat("{0} {1} {2} {3} {4} {5} {6}", frame[0], frame[1], frame[2], frame[3], frame[4], frame[5], frame[6]);
            return;
        }

        // Store last packet

        float[] b = framePool.AcquireOrCreate();
        System.Buffer.BlockCopy(frame, 0, b, 0, frameSize * sizeof(float));
        lock (frameQueue)
        {
            frameQueue.Enqueue(b);
        }
    }