コード例 #1
0
    // Coroutine for tuto (hand)
    private IEnumerator tutoCoroutine()
    {
        yield return(new WaitForSeconds(2));

        tutoScript.hand.setHandKind(TutoHandScript.HandKind.HandClick);
        yield return(new WaitForSeconds(0.3f));

        tutoScript.hand.setHandKind(TutoHandScript.HandKind.HandNormal);
        PrimaryCog goodOne = cogs[0];

        for (int i = 0; i < cogs.Length; i++)
        {
            if (cogs[i].getCogId() == cogToFind.getCogId())
            {
                goodOne = cogs[i];
            }
        }
        goodOne.GetComponent <SpriteRenderer>().color = win;
        setGoodCogFind(goodOne);
        hasWon(true);
        isPause = true;
        tutoScript.hand.gameObject.SetActive(false);
        PlayTuto();
        myscore.value = 0;
        winBg.enabled = false;
        setAllUnselectable();
    }
コード例 #2
0
    // First dialogue and tutorial.
    private void firstPlayTuto()
    {
        isPause = true;
        tutoScript.setBubbleVisibility(false);

        tutoScript.readyCallback = delegate() {
            tutoScript.setBubbleVisibility(true);
            tutoScript.say(Dialogue.dialogue1);
        };

        tutoScript.outCallback = delegate() {
            // Unset game
            isPause = false;
            setAllUnselectable();
            // Tuto
            PrimaryCog goodOne = cogs[0];
            for (int i = 0; i < cogs.Length; i++)
            {
                if (cogs[i].getCogId() == cogToFind.getCogId())
                {
                    goodOne = cogs[i];
                }
            }
            Vector3 worldPos = goodOne.transform.position;
            tutoScript.hand.moveToWorldPosition(worldPos, 1.8f);
            StartCoroutine(tutoCoroutine());
        };

        tutoScript.getIn();
    }
コード例 #3
0
    // Applise a smooth transition to the goodOne.
    private void setGoodCogFind(PrimaryCog goodOne)
    {
        goodOne.setSelectable(false);
        goodOne.gameObject.AddComponent <SmoothTranslation> ();
        SmoothTranslation st = goodOne.GetComponent <SmoothTranslation> ();

        st.sceneGenerator = this;
        st.duration       = 1;
        st.from           = goodOne.transform.position;
        st.to             = cogFinalPosition.position;
    }
コード例 #4
0
    // Called when a cog is selected by user.
    public void cogSelected(PrimaryCog cog)
    {
        // State: StartRound -> EndRound
        state   = State.EndofRound;
        isPause = true;
        if (cog.getCogId() == cogToFind.getCogId())
        {
            // Update cogs
            setGoodCogFind(cog);
            cog.GetComponent <SpriteRenderer>().color = win;

            // User won the round
            hasWon(true);
        }
        else
        {
            // Update cogs
            PrimaryCog goodOne = null;
            for (int i = 0; i < cogs.Length; i++)
            {
                if (cogs[i].getCogId() == cogToFind.getCogId())
                {
                    goodOne = cogs[i];
                }
            }
            if (goodOne)
            {
                setGoodCogFind(goodOne);
                goodOne.GetComponent <SpriteRenderer>().color = goodCogColor;
            }
            cog.GetComponent <SpriteRenderer>().color = lost;

            // user lost the round
            hasWon(false);
        }
    }