コード例 #1
0
ファイル: Ally.cs プロジェクト: skinitimski/Reverence
        public void RunAIBerserk()
        {
            Enemy target;

            int i = CurrentBattle.Random.Next(CurrentBattle.EnemyList.Count);

            target = CurrentBattle.EnemyList[i];

            PrimaryAttack.Use(this, new Combatant[] { target }, new AbilityModifiers {
                ResetTurnTimer = true
            });

            WaitingToResolve = true;
        }
コード例 #2
0
ファイル: Ally.cs プロジェクト: skinitimski/Reverence
        public void RunAIConfu()
        {
            Ally target;
            int  i = CurrentBattle.Random.Next(Party.PARTY_SIZE);

            while (CurrentBattle.Allies[i] == null)
            {
                i = (i + 1) % 3;
            }

            target = CurrentBattle.Allies[i];

            PrimaryAttack.Use(this, new Combatant[] { target }, new AbilityModifiers {
                ResetTurnTimer = true
            });

            WaitingToResolve = true;
        }
コード例 #3
0
ファイル: Ally.cs プロジェクト: skinitimski/Reverence
 public void Attack(Combatant target, bool resetTurnTimer = true)
 {
     PrimaryAttack.Use(this, new Combatant[] { target }, new AbilityModifiers {
         ResetTurnTimer = resetTurnTimer
     });
 }
コード例 #4
0
ファイル: Combat.cs プロジェクト: ruaduck/Combot
        static void onSpeech(object sender, UnicodeSpeechEventArgs e)
        {
            if (e.SenderId == Leader.Serial.Value)
            {
                switch (e.Text)
                {
                case "PartyPrivateMsg: drop party":
                    Stealth.Client.PartyLeave();
                    break;

                case "PartyPrivateMsg: clear scanner":
                    Scanner.ClearIgnoreList();
                    Controller.ConsoleMessage("Clearing Scanner", ConsoleColor.Gray);
                    Stealth.Client.PartySay("Clearing Scanner");
                    break;

                case "PartyPrivateMsg: bandages":
                    Controller.Self.Backpack.DoubleClick();
                    Stealth.Client.Wait(500);
                    var _bandages = Item.Find(typeof(Bandage), Controller.BackpackID, false);

                    if (_bandages.Count > 0)
                    {
                        Stealth.Client.PartySay("I have " + _bandages.First().Amount + " bandages left.");
                    }
                    else
                    {
                        Stealth.Client.PartySay("I'm out of bandages!");
                    }

                    break;

                case "PartyPrivateMsg: follow":
                    Stealth.Client.MoveXY((ushort)Leader.Location.X, (ushort)Leader.Location.Y, false, 0, true);
                    break;

                case "PartyPrivateMsg: follow toggle":
                    AutoFollow = !AutoFollow;
                    Controller.ConsoleMessage("AutoFollow {0}", ConsoleColor.Gray, AutoFollow.ToString());
                    Stealth.Client.PartySay("AutoFollow " + AutoFollow.ToString());
                    break;

                case "PartyPrivateMsg: confirm trade":
                    Stealth.Client.ConfirmTrade(0);
                    break;

                case "PartyPrivateMsg: eoo":
                    Controller.Self.Cast("Enemy of One");
                    break;

                case "PartyPrivateMsg: use ladder":
                    if (Stealth.Client.IsObjectExists(1073868310))
                    {
                        Stealth.Client.SetMoveThroughNPC(0);
                        Stealth.Client.MoveXY(6432, 1699, false, 0, true);
                        Stealth.Client.UseObject(1073868310);
                    }
                    else if (Stealth.Client.IsObjectExists(1073869466))
                    {
                        Stealth.Client.SetMoveThroughNPC(0);
                        Stealth.Client.MoveXY(6305, 1672, false, 0, true);
                        Stealth.Client.UseObject(1073869466);
                    }
                    else
                    {
                        Stealth.Client.PartySay("couldn't find ladder");
                    }
                    break;

                case "PartyPrivateMsg: use rope ladder":
                    if (Stealth.Client.IsObjectExists(1073868317))
                    {
                        Stealth.Client.SetMoveThroughNPC(0);
                        Stealth.Client.MoveXY(6432, 1633, false, 0, true);
                        Stealth.Client.UseObject(1073868317);
                    }
                    else if (Stealth.Client.IsObjectExists(1073869466))
                    {
                        Stealth.Client.SetMoveThroughNPC(0);
                        Stealth.Client.MoveXY(6305, 1672, false, 0, true);
                        Stealth.Client.UseObject(1073869466);
                    }
                    else
                    {
                        Stealth.Client.PartySay("couldn't find rope ladder");
                    }
                    break;

                case "PartyPrivateMsg: step down":
                    Stealth.Client.Step(0, false);
                    break;

                case "PartyPrivateMsg: toggle primary":
                    PrimaryAttack = !PrimaryAttack;
                    Controller.ConsoleMessage("PrimaryAttack {0}", ConsoleColor.Gray, PrimaryAttack.ToString());
                    Stealth.Client.PartySay("PrimaryAttack " + PrimaryAttack.ToString());
                    break;

                case "PartyPrivateMsg: help":
                    Stealth.Client.PartySay("Commands are: drop party, bandages, follow, follow toggle, confirm trade, eoo, use ladder, use rope ladder, step down");
                    break;

                default:
                    break;
                }
            }
        }