public PrgState <T> Execute <T>(PrgState <T> state) { MyIStack <T> stk = state.GetStk(); stk.Push((T)mSecond); stk.Push((T)mFirst); return(null); }
public PrgState Execute(PrgState state) { MyIStack <IStmt> stk = state.GetStk(); stk.Push(this.snd); stk.Push(this.first); return(null); }
public PrgState Execute(PrgState state) { MyIStack <IStmt> stk = state.GetStk(); IStmt thenStmt = this.thenS; IStmt elseStmt = this.elseS; if (exp.Eval(state.GetSymTable(), state.GetHeap()) != 0) { stk.Push(thenStmt); } else { stk.Push(elseStmt); } return(null); }
public PrgState Execute(PrgState state) { MyIStack <IStmt> stk = state.GetStk(); IStmt[] s = this.stmt; int k = exp.Eval(state.GetSymTable(), state.GetHeap()); while (k > 0) { for (int i = 0; i < s.Length; i++) { stk.Push(s[i]); } k--; } return(null); }