コード例 #1
0
ファイル: MeshEditorTool.cs プロジェクト: tomleetv/gsTools
        public bool FindHitEdge(Ray3f sceneRay, MeshEditorOpType.BoundaryType boundaryMode, bool snap_to_center, ref Frame3f hitFrameS, ref int hitEID)
        {
            Ray3f objRay = SceneTransforms.SceneToObject(Target, sceneRay);

            int hit_tri = PreviewSpatial.FindNearestHitTriangle(objRay);

            if (hit_tri == DMesh3.InvalidID)
            {
                return(false);
            }
            if (allow_backface_hits == false && is_back_facing(hit_tri))
            {
                return(false);
            }

            var intr = MeshQueries.TriangleIntersection(PreviewMesh, hit_tri, objRay);
            int e_idx = -1; double near_sqr = double.MaxValue; DistRay3Segment3 near_dist = null;

            for (int j = 0; j < 3; ++j)
            {
                Segment3d        seg  = new Segment3d(intr.Triangle[j], intr.Triangle[(j + 1) % 3]);
                DistRay3Segment3 dist = new DistRay3Segment3(objRay, seg);
                if (dist.GetSquared() < near_sqr)
                {
                    near_sqr  = dist.GetSquared();
                    near_dist = dist;
                    e_idx     = j;
                }
            }
            int eid = PreviewMesh.GetTriEdge(hit_tri, e_idx);

            if (boundaryMode != MeshEditorOpType.BoundaryType.Any)
            {
                bool is_boundary = PreviewMesh.IsBoundaryEdge(eid);
                if ((is_boundary && boundaryMode == MeshEditorOpType.BoundaryType.OnlyInternal) ||
                    (is_boundary == false && boundaryMode == MeshEditorOpType.BoundaryType.OnlyBoundary))
                {
                    return(false);
                }
            }

            if (snap_to_center)
            {
                Frame3f hitFrameL = new Frame3f(PreviewMesh.GetEdgePoint(eid, 0.5), PreviewMesh.GetTriNormal(hit_tri));
                hitFrameS = SceneTransforms.ObjectToScene(previewSO, hitFrameL);
            }
            else
            {
                Frame3f hitFrameL = new Frame3f(near_dist.SegmentClosest, PreviewMesh.GetTriNormal(hit_tri));
                hitFrameS = SceneTransforms.ObjectToScene(previewSO, hitFrameL);
            }

            hitEID = eid;
            return(true);
        }
コード例 #2
0
ファイル: MeshEditorTool.cs プロジェクト: tomleetv/gsTools
        public void BridgeEdges(int ea, int eb, bool bInteractive)
        {
            if (PreviewMesh.IsEdge(ea) == false || PreviewMesh.IsEdge(eb) == false)
            {
                DebugUtil.Log("MeshEditorTool.BridgeEdges: invalid eid!");
                return;
            }
            if (PreviewMesh.IsBoundaryEdge(ea) == false || PreviewMesh.IsBoundaryEdge(eb) == false)
            {
                DebugUtil.Log("MeshEditorTool.BridgeEdges: edge is not boundary edge!");
                return;
            }
            Index2i eva = PreviewMesh.GetOrientedBoundaryEdgeV(ea);
            Index2i evb = PreviewMesh.GetOrientedBoundaryEdgeV(eb);

            AddTrianglesMeshChange addChange = null;

            previewSO.EditAndUpdateMesh((mesh) => {
                int shared_v = IndexUtil.find_shared_edge_v(ref eva, ref evb);
                if (shared_v == DMesh3.InvalidID)
                {
                    int t1 = mesh.AppendTriangle(eva.b, eva.a, evb.b);
                    int t2 = mesh.AppendTriangle(evb.b, evb.a, eva.b);
                    PreviewSpatial.AddTriangle(t1);
                    PreviewSpatial.AddTriangle(t2);
                    addChange = new AddTrianglesMeshChange();
                    addChange.InitializeFromExisting(mesh, null, new List <int>()
                    {
                        t1, t2
                    });
                }
                else
                {
                    int ovb = (evb.a == shared_v) ? evb.b : evb.a;
                    int t   = mesh.AppendTriangle(eva.b, eva.a, ovb);
                    PreviewSpatial.AddTriangle(t);
                    addChange = new AddTrianglesMeshChange();
                    addChange.InitializeFromExisting(mesh, null, new List <int>()
                    {
                        t
                    });
                }
            }, GeometryEditTypes.ArbitraryEdit);

            if (addChange != null)
            {
                add_change(addChange, bInteractive);
            }
        }