コード例 #1
0
ファイル: Hush.cs プロジェクト: Morlanrith/TRRA
 private void Shatter(Vector2 newPos, Player player)
 {
     try
     {
         player.grappling[0] = -1;
         player.grapCount    = 0;
         for (int i = 0; i < 1000; i++)
         {
             if (Main.projectile[i].active && Main.projectile[i].owner == player.whoAmI && Main.projectile[i].aiStyle == 7)
             {
                 Main.projectile[i].Kill();
             }
         }
         float   num      = MathHelper.Clamp(1f - player.teleportTime * 0.99f, 0.01f, 1f);
         Vector2 position = player.position;
         ShatterEffect(player.getRect(), player.teleportTime);
         float num2 = Vector2.Distance(player.position, newPos);
         PressurePlateHelper.UpdatePlayerPosition(player);
         player.position  = newPos;
         player.fallStart = (int)(player.position.Y / 16f);
         if (player.whoAmI == Main.myPlayer)
         {
             bool flag = false;
             if (num2 < new Vector2(Main.screenWidth, Main.screenHeight).Length() / 2f + 100f)
             {
                 Main.SetCameraLerp(0.1f, 10);
                 flag = true;
             }
             else
             {
                 Main.BlackFadeIn        = 255;
                 Main.screenLastPosition = Main.screenPosition;
                 Main.screenPosition.X   = player.position.X + (float)(player.width / 2) - (float)(Main.screenWidth / 2);
                 Main.screenPosition.Y   = player.position.Y + (float)(player.height / 2) - (float)(Main.screenHeight / 2);
             }
             if (num > 0.1f || !flag)
             {
                 if (Main.mapTime < 5)
                 {
                     Main.mapTime = 5;
                 }
                 Main.maxQ = true;
             }
         }
         PressurePlateHelper.UpdatePlayerPosition(player);
         for (int i = 0; i < 3; i++)
         {
             player.UpdateSocialShadow();
         }
         player.oldPosition = player.position + player.BlehOldPositionFixer;
         ShatterEffect(player.getRect(), player.teleportTime);
     }
     catch
     {
     }
 }
コード例 #2
0
        /// <summary>
        /// Carbon copy of the vanilla Player.Teleport, without effects. Only handles basic code and effects, no netcode
        /// </summary>
        /// <param name="player">The player</param>
        /// <param name="newPos">The teleport position</param>
        public static void ClickerTeleport(this Player player, Vector2 newPos)
        {
            player.RemoveAllGrapplingHooks();

            float distance = Vector2.Distance(player.Center, newPos);

            PressurePlateHelper.UpdatePlayerPosition(player);
            player.Center    = newPos;
            player.fallStart = (int)(player.position.Y / 16f);
            if (player.whoAmI == Main.myPlayer)
            {
                bool offScreen = true;
                if (distance < new Vector2(Main.screenWidth, Main.screenHeight).Length() / 2f + 100f)
                {
                    Main.SetCameraLerp(0.1f, 0);
                    offScreen = false;
                }
                else
                {
                    Main.BlackFadeIn = 255;
                    Lighting.Clear();
                    Main.screenLastPosition         = Main.screenPosition;
                    Main.screenPosition             = player.Center - new Vector2(Main.screenWidth / 2, Main.screenHeight / 2);
                    Main.instantBGTransitionCounter = 10;
                }
                if (offScreen)
                {
                    if (Main.mapTime < 5)
                    {
                        Main.mapTime = 5;
                    }

                    Main.maxQ      = true;
                    Main.renderNow = true;
                }
            }

            PressurePlateHelper.UpdatePlayerPosition(player);
            for (int j = 0; j < 3; j++)
            {
                player.UpdateSocialShadow();
            }

            player.oldPosition = player.position + player.BlehOldPositionFixer;
        }
コード例 #3
0
 public void Handle(BinaryReader reader, int playerNumber)
 {
     if (Main.netMode == 1)
     {
         int plr    = reader.ReadByte();
         var pos    = reader.ReadVector2();
         var player = Main.player[plr];
         player.grappling[0] = -1;
         player.grapCount    = 0;
         Main.TeleportEffect(player.Hitbox, 0, 0, 1);
         PressurePlateHelper.UpdatePlayerPosition(player);
         player.position  = pos;
         player.fallStart = player.fallStart2 = (int)(player.position.Y / 16f);
         PressurePlateHelper.UpdatePlayerPosition(player);
         Main.TeleportEffect(player.Hitbox, 0, 0, 1);
         for (int j = 0; j < 3; j++)
         {
             player.UpdateSocialShadow();
         }
         player.oldPosition = player.position + player.BlehOldPositionFixer;
     }
 }