コード例 #1
0
    /// <summary>
    /// Handles checks for new controllers
    /// </summary>
    public static void Update()
    {
        // Check each possible key code in the system for a pressed key/button
        foreach (KeyCode PressedKeyCode in System.Enum.GetValues(typeof(KeyCode)))
        {
            // We only care about pressed keys
            if (!Input.GetKeyDown(PressedKeyCode))
            {
                continue;
            }

            // Check if the input belongs to a controller
            KeyCodeHandler HandledKeyCode = new KeyCodeHandler(PressedKeyCode.ToString());
            if (!HandledKeyCode.IsJoystickInput())
            {
                continue;
            }

            // Grab the controller number
            string ControllerID = HandledKeyCode.GetJoystickNumber();

            // If the input is good then we need to register a controller if we have
            // not already
            if (!IsControllerRegistered(ControllerID))
            {
                RegisterController(ControllerID);
            }
        }
    }
コード例 #2
0
    private void OnKeyPressed(PressedKeyCode[] obj)
    {
        float tempY = 0;
        float tempX = 0;

        // stable forward
        if (hMove.y > 0)
            tempY = - Time.fixedDeltaTime;
        else
            if (hMove.y < 0)
                tempY = Time.fixedDeltaTime;

        // stable lurn
        if (hMove.x > 0)
            tempX = -Time.fixedDeltaTime;
        else
            if (hMove.x < 0)
                tempX = Time.fixedDeltaTime;


        foreach (var pressedKeyCode in obj)
        {
            switch (pressedKeyCode)
            {
                case PressedKeyCode.SpeedUpPressed:

                    EngineForce += 0.1f;
                    break;
                case PressedKeyCode.SpeedDownPressed:

                    EngineForce -= 0.12f;
                    if (EngineForce < 0) EngineForce = 0;
                    break;

                    case PressedKeyCode.ForwardPressed:

                    if (IsOnGround) break;
                    tempY = Time.fixedDeltaTime;
                    break;
                    case PressedKeyCode.BackPressed:

                    if (IsOnGround) break;
                    tempY = -Time.fixedDeltaTime;
                    break;
                    case PressedKeyCode.LeftPressed:

                    if (IsOnGround) break;
                    tempX = -Time.fixedDeltaTime;
                    break;
                    case PressedKeyCode.RightPressed:

                    if (IsOnGround) break;
                    tempX = Time.fixedDeltaTime;
                    break;
                    case PressedKeyCode.TurnRightPressed:
                    {
                        if (IsOnGround) break;
                        var force = (turnForcePercent - Mathf.Abs(hMove.y))*HelicopterModel.mass;
                        HelicopterModel.AddRelativeTorque(0f, force, 0);
                    }
                    break;
                    case PressedKeyCode.TurnLeftPressed:
                    {
                        if (IsOnGround) break;
                        
                        var force = -(turnForcePercent - Mathf.Abs(hMove.y))*HelicopterModel.mass;
                        HelicopterModel.AddRelativeTorque(0f, force, 0);
                    }
                    break;

            }
        }

        hMove.x += tempX;
        hMove.x = Mathf.Clamp(hMove.x, -1, 1);

        hMove.y += tempY;
        hMove.y = Mathf.Clamp(hMove.y, -1, 1);

    }