コード例 #1
0
        public ActionResult DeleteConfirmed(int id)
        {
            PressLog logg = db.PressLogs.Find(id);

            db.PressLogs.Remove(logg);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
コード例 #2
0
 public ActionResult Edit([Bind(Include = "ID,ArticleId,Presse,TonnPrTime,TempMixer1,TempMixer2,Damptrykk,KgDampPrTime,KonTrykk,Oppholdstid,TempExpander,AmpMixer1,AmpMixer2,AmpExpander,VinkelOAP,AmpPresse,TempKjøle,Kommentar")] PressLog logg)
 {
     if (ModelState.IsValid)
     {
         db.Entry(logg).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     ViewBag.ArticleId = new SelectList(db.Articles, "ArticleId", "ArticleId", logg.ArticleId);
     return(View(logg));
 }
コード例 #3
0
        // GET: Logg/Details/5
        public ActionResult Details(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            PressLog logg = db.PressLogs.Find(id);

            if (logg == null)
            {
                return(HttpNotFound());
            }
            return(View(logg));
        }
コード例 #4
0
        // GET: Logg/Edit/5
        public ActionResult Edit(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            PressLog logg = db.PressLogs.Find(id);

            if (logg == null)
            {
                return(HttpNotFound());
            }
            ViewBag.ArticleId = new SelectList(db.Articles, "ArticleId", "ArticleId", logg.ArticleId);
            return(View(logg));
        }
コード例 #5
0
        // Start is called before the first frame update
        void Start()
        {
            RecordList loadData = new RecordList
            {
                recordList = new List <Record>()
            };

            //讀取json檔案並轉存成文字格式
            StreamReader file     = new StreamReader(System.IO.Path.Combine(Application.streamingAssetsPath, "formal_record.json"));
            string       loadJson = file.ReadToEnd();

            file.Close();

            //使用JsonUtillty的FromJson方法將存文字轉成Json
            loadData = JsonUtility.FromJson <RecordList>(loadJson);

            foreach (Record r in loadData.recordList)
            {
                line = Instantiate(linePrefab);
                Renderer rend = line.GetComponent <Renderer>();

                // 在名稱顯示ID以及移動距離
                line.name = "ID: " + r.ID + ", " + r.condition + "," + r.distanceMoved + ", isTesting: " + r.isTesting;
                LineRenderer lineRenderer = line.GetComponent <LineRenderer>();
                switch (r.condition)
                {
                case "A":
                    rend.material.SetColor("_Color", Color.green);
                    break;

                case "B":
                    rend.material.SetColor("_Color", Color.blue);
                    break;

                case "C":
                    rend.material.SetColor("_Color", Color.yellow);
                    break;

                case "D":
                    rend.material.SetColor("_Color", Color.magenta);
                    break;
                }

                // 設定線段的位置
                lineRenderer.positionCount = r.path.Count;
                for (int i = 0; i < r.path.Count; i++)
                {
                    Vector3 pos = r.path[i];
                    pos.y = 2f;
                    lineRenderer.SetPosition(i, pos);
                }

                switch (r.endIndex)
                {
                case 1:
                    line.transform.SetParent(route1.transform);
                    break;

                case 2:
                    line.transform.SetParent(route2.transform);
                    break;

                case 3:
                    line.transform.SetParent(route3.transform);
                    break;

                case 4:
                    line.transform.SetParent(route4.transform);
                    break;
                }

                // 顯示Log的發生位置
                Debug.Log(r.pressLog.Count);
                GameObject pressLog = new GameObject("PressLog");
                for (int i = 0; i < r.pressLog.Count; i++)
                {
                    PressLog   log = r.pressLog[i];
                    GameObject s   = Instantiate(spot, new Vector3(log.pos.x, 5f, log.pos.z), Quaternion.Euler(90, 0, 0));
                    s.name = "ID: " + r.ID + "," + log.describe;
                    s.transform.SetParent(pressLog.transform);
                }
                pressLog.transform.SetParent(line.transform);
            }
        }