public MatrixesOfTriangle(Preprocessor.Mesh mesh, double[,] D_Matrix, double thickness) { this.mesh = mesh; var areas = GetAreas(); CreateB_Matrixes(areas); CreateStiffnessMatrixes(areas, D_Matrix, thickness); }
public MatrixesOfQuadrangle(Preprocessor.Mesh mesh, double[,] D_Matrix, double thickness) { this.mesh = mesh; CreateB_Matrixes(); CreateStiffnessMatrixes(D_Matrix, thickness); }