コード例 #1
0
        protected virtual PrepItemsUnitUINode unit_node(int actorId)
        {
            var node = new PrepItemsUnitUINode(ActorName(actorId));

            node.Size = new Vector2(unit_spacing(), this.RowSize);
            return(node);
        }
コード例 #2
0
        protected void map_sprite_texture(
            int index, bool deployed)
        {
            int id = ActorList[index];
            PrepItemsUnitUINode unitNode = UnitNodes[index];

            unitNode.set_map_sprite_texture(
                deployed ? Constants.Team.PLAYER_TEAM : 0,
                ActorMapSpriteName(id));
        }