コード例 #1
0
        public override StateResult Finish(IAppContext context, float time)
        {
            var dataReposity          = context.GetDataRepository();
            var buildFirstCacheResult = dataReposity.GetContainer <BuildFirstCacheResult>(DataKey.BuildFirstCacheResult);
            var res         = buildFirstCacheResult.Read();
            var stateResult = new StateResult();

            stateResult.NextStateCode = StateResult.Error;
            stateResult.Result        = StateResult.Error;

            if (res.result == BuildFirstCacheResult.Ok)
            {
                PrefsUtil.SetInt(PrefsKeys.AssetBundleInitializedKey, 1);
                PrefsUtil.Flush();

                MyLog.InfoWithFrame(Tag, "BuildFirstCacheResult  ok.");
                stateResult.NextStateCode = TestLoginStateCode.SetPServerState;
                stateResult.Result        = StateResult.Ok;
                return(stateResult);
            }

            MyLog.InfoWithFrame(Tag, "BuildFirstCacheResult Fail!");

            stateResult.ErrMsg = res.error;

            return(stateResult);
        }
コード例 #2
0
        public override StateResult Finish(IAppContext context, float time)
        {
            var dataReposity          = context.GetDataRepository();
            var buildFirstCacheResult = dataReposity.GetContainer <BuildFirstCacheResult>(DataKey.BuildFirstCacheResult);
            var res = buildFirstCacheResult.Read();
            var assetBundleManager = context.GetResourceManager();
            var stateResult        = new StateResult();

            stateResult.NextStateCode = StateResult.Error;
            stateResult.Result        = StateResult.Error;

            if (res.result == BuildFirstCacheResult.Ok)
            {
                var initAssetKey = assetBundleManager.GetAssetBundleInitializedKey();
                PrefsUtil.SetInt(initAssetKey, 1);
                PrefsUtil.Flush();

                MyLog.InfoWithFrame(Tag, "BuildFirstCacheResult  ok.");
                stateResult.NextStateCode = NetworkState.DownloadResources;
                stateResult.Result        = StateResult.Ok;
                return(stateResult);
            }

            MyLog.InfoWithFrame(Tag, "BuildFirstCacheResult Fail!");

            stateResult.ErrMsg = res.error;

            return(stateResult);
        }
コード例 #3
0
        public void SetEffectEnable(bool enable)
        {
            PrefsUtil.SetInt(PrefsKeys.EffectEnable, enable ? 1 : 0);
            PrefsUtil.Flush();

            if (EffectPlayer)
            {
                EffectPlayer.mute = !enable;
            }
        }
コード例 #4
0
        public void Confirm()
        {
            var saleChannel = SaleChannel.text;

            PrefsUtil.SetString(TestLoginRecord.TestSaleChannel, saleChannel);

            var product = Product.text;

            PrefsUtil.SetString(TestLoginRecord.TestProduct, product);

            int clientVersion = 0;

            if (int.TryParse(ClientVersion.text, out clientVersion))
            {
                PrefsUtil.SetInt(TestLoginRecord.TestClientVersion, clientVersion);
            }
            else
            {
                GetDialogManager().ShowToast("ClientVersion不对", 2);
                return;
            }
            int platform = 0;

            if (int.TryParse(Platform.text, out platform))
            {
                PrefsUtil.SetInt(TestLoginRecord.TestPlatform, platform);
            }
            else
            {
                GetDialogManager().ShowToast("Platform 不对", 2);
                return;
            }

            var lastUsername = LastVisitorUsername.text;

            LoginRecord.LastVisitorUsername = lastUsername;

            var lastVisitorId = LasVisitorId.text;

            LoginRecord.LastVisitorId = lastVisitorId;

            PrefsUtil.Flush();

            _isSetTestClientVersion.Write(true, Time.time);
            Hide();
        }
コード例 #5
0
        public void Confirm()
        {
            var ip   = Ip.text;
            int port = 0;

            if (int.TryParse(Port.text, out port))
            {
                PrefsUtil.SetString(TestLoginRecord.PServerTestLoginIp, ip);
                PrefsUtil.SetInt(TestLoginRecord.PServerTestLoginPort, port);
                PrefsUtil.Flush();

                _isSetTestLogin.Write(true, Time.time);
                Hide();
            }
            else
            {
                GetDialogManager().ShowToast("端口不对", 2);
            }
        }
コード例 #6
0
ファイル: PIPLogic.cs プロジェクト: jsrhtc/Dmm_GoldIGDClient
 /// <summary>
 /// 将host和port保存到PlayerPrefs中。
 /// </summary>
 /// <param name="host"></param>
 /// <param name="port"></param>
 private void SavePIP(string host, int port)
 {
     PrefsUtil.SetString(LastHostKey, host);
     PrefsUtil.SetInt(LastPortKey, port);
     PrefsUtil.Flush();
 }
コード例 #7
0
        public void OnGUI()
        {
            if (GUILayout.Button("清空登陆类型"))
            {
                PrefsUtil.SetInt(LoginRecord.LoginTypeKey, LoginRecord.NoLogin);
                PrefsUtil.Flush();
            }

            if (GUILayout.Button("清空DeviceId和Username"))
            {
                PrefsUtil.SetString(LoginRecord.VisitorIdKey, "");
                PrefsUtil.SetString(LoginRecord.VisitorUsernameKey, "");
                PrefsUtil.Flush();
            }

            if (GUILayout.Button("清空公告"))
            {
                PrefsUtil.SetString(BillboardPanel.BillboardContentKey, "");
                PrefsUtil.SetLong(BillboardPanel.BillboardTimestampKey, 0);
                PrefsUtil.Flush();
            }

            if (GUILayout.Button("清空选牌类型引导"))
            {
                PrefsUtil.SetBool(PrefsKeys.HasGuideSelectPoker, false);
                PrefsUtil.Flush();
            }

            if (GUILayout.Button(("清空记录选牌的方式")))
            {
                PrefsUtil.DeleteKey(PrefsKeys.XuanDanZhangKey);
                PrefsUtil.DeleteKey(PrefsKeys.HasGuideSelectPoker);
                PrefsUtil.Flush();
            }

            if (GUILayout.Button("清空更新记录"))
            {
                PrefsUtil.DeleteKey(LoginRecord.DontUpdateDateKey);
                PrefsUtil.Flush();
            }

            _content = EditorGUILayout.TextField("版本号", _content);

            if (GUILayout.Button("清空初始化Cache记录"))
            {
                PrefsUtil.SetString("InitAssetKey", _content);;
                var key = PrefsKeys.AssetBundleInitializedKey + _content;
                PrefsUtil.DeleteKey(key);
                PrefsUtil.Flush();
            }

            if (GUILayout.Button("清空所有记录的更新的AssetBundle记录"))
            {
                //路径
                var fullPath = Application.streamingAssetsPath;

                //获取指定路径下面的所有资源文件
                if (Directory.Exists(fullPath))
                {
                    var direction = new DirectoryInfo(fullPath);
                    var files     = direction.GetFiles("*", SearchOption.AllDirectories);

                    Debug.Log(files.Length);

                    for (var i = 0; i < files.Length; i++)
                    {
                        if (files[i].Name.EndsWith(".meta") || files[i].Name.EndsWith(".manifest"))
                        {
                            continue;
                        }

                        PrefsUtil.DeleteKey(files[i].Name);
                        PrefsUtil.Flush();
                        Debug.Log("已清空:" + files[i].Name);
                    }
                }
            }
        }