void Awake() { if (instance != null) { Destroy(gameObject); return; } startScene = gameObject.scene.name; DontDestroyOnLoad(transform.gameObject); instance = this; Cursor.visible = !disableCursor; Cursor.lockState = DefaultCursorMode; Application.targetFrameRate = 60; AudioListener.pause = false; SceneManager.sceneLoaded += onSceneLoaded; PrefsHelper.initiate(); }