/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { base.LoadContent(); Background = new Background(this); Background.ChangeBackground("BackgroundTextureOne"); SpriteManager.Add(Background); TextureManager = new Managers.ContentManager(this); /* Top Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(0, -HUD.Height / 2f), HUD.Width, 30)); /* Left Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(-HUD.Width / 2f, 0), 30, HUD.Height)); /* Right Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(HUD.Width / 2f - 15, 0), 30, HUD.Height)); /* Bottom Wall */ SpriteManager.Add(new WallSprite(this, new Vector2(0, HUD.Height / 2f - 15), HUD.Width, 30)); ToolBox = new Display.ToolBox(this); HUD.HUDObjects.Add(ToolBox); Player = new Player(this); Prefabs.CreatePrefabs(this); SetupDebug(); }