コード例 #1
0
 private void InstantiateMapObject(MapObjectInfo moi)
 {
     //Debug.Log("InstantiateMapObject " + moi.ObjectName);
     if (moi.SceneObject == null)
     {
         PrefabTemplate templ = PrefabPool.Instance.ShowTemplate(moi.ObjectName).GetComponent <PrefabTemplate>();
         if (templ != null && templ.isActive)
         {
             if (ShouldSpawnActiveObject(moi))
             {
                 GameObject createdObject = ActiveObjectsManager.Instance.CreateAvtiveObject(moi.ObjectName, moi.ObjectPosition + EndlessWorldModuleManager.Instance.GetBiomPosition(moi.TheBiom));
                 createdObject.SetActive(true);
             }
             moi.MyGroup.ObjectList.Remove(moi);
         }
         else
         {
             moi.SceneObject = PrefabPool.Instance.GetPrefab(moi.ObjectName);
             moi.SceneObject.transform.parent        = moi.TheBiom.TheMainGO.transform;
             moi.SceneObject.transform.localPosition = moi.ObjectPosition;
             moi.SceneObject.transform.localRotation = moi.ObjectRotation;
             moi.SceneObject.transform.localScale    = moi.ObjectScale;
             moi.SceneObject.SetActive(true);
         }
     }
 }
コード例 #2
0
 //when PrefabTemplate is instanced
 public void OnConfigureObjectRequest(PrefabTemplate obj)
 {
     foreach (Component module in _gameModules.Values)
     {
         (module as IEngineModule).OnConfigureObjectRequest(obj);
     }
 }
コード例 #3
0
ファイル: Assignment.cs プロジェクト: kgooble/PrefabTemplate
 public void SetTemplate(PrefabTemplate template)
 {
     this.template = template;
 }