コード例 #1
0
 void OnTriggerEnter(Collider enemy)
 {
     if (enemy.gameObject.tag == "Barrier" && prefabFactory.GameStart)
     {
         prefabFactory.GameStart = false;
         this.gameObject.GetComponent <Animator>().enabled = false;
         StartCoroutine(prefabFactory.Restart());
     }
 }