private void OnPick() { if (isPicking) { PrefabDataBase pickedObject = (PrefabDataBase)EditorGUIUtility.GetObjectPickerObject(); if (pickedObject != null) { isPicking = false; OnCreateDataBase(pickedObject); } } }
void OnCreateDataBase(PrefabDataBase data) { dataBase = data; dataBase.Reload(this); Repaint(); }