private IEnumerator ChangeScene(SceneEnum scene) { while (isFading) { yield return(0); } SceneManager.LoadScene(PredefinedScene.GetName(scene)); }
public static SceneEnum GetScene(string name) { PredefinedScene predefinedScene = Array.Find(MainManager.Instance.scenes, s => s.name == name); if (predefinedScene == null) { throw new NullReferenceException("Unable to find '" + name + "' scene!"); } return(predefinedScene.scene); }
void Update() { switch (PredefinedScene.GetScene(MainManager.ActiveSceneName)) { case SceneEnum.Game: // TODO: Implement a proper Pause UI with quit button if (Input.GetButtonDown("Cancel")) { QuitGame(); } break; } }
private IEnumerator UnmuteSceneLayer(Scene scene) { while (!AudioLayersManager.InitializedAudioLayers) { yield return(new WaitForSeconds(0.1f)); } AudioLayersManager.Instance.Reset(); switch (PredefinedScene.GetScene(scene.name)) { case SceneEnum.MainMenu: AudioLayersManager.Instance.Unmute("MainMenu-Loop"); break; case SceneEnum.Game: AudioLayersManager.Instance.Unmute("Gameplay-Loop"); break; } }