// Start is called before the first frame update void Start() { targetPos = new Vector2(transform.position.x, targetY); anim = GetComponent <Animator>(); predatorHealth = GetComponent <PredatorHealth>(); shootCounter = animTime; }
// Start is called before the first frame update void Start() { predatorHealth = GetComponent <PredatorHealth>(); startTime = Time.time + Random.Range(0, xSpeed * 2); minX = transform.position.x - xRange; maxX = transform.position.x + xRange; xPos = transform.position.x; yPos = transform.position.y; }