コード例 #1
0
 void Update()
 {
     if (PreParationTime.InformPreparationState() == false)
     {
         if (Cubestate == true)
         {
             CreativeCube.SetActive(false);
             CreativeCube2.SetActive(false);
             Cubestate    = false;
             CubIncreased = false;
             return;
         }
     }
     if (PreParationTime.InformPreparationState() == true)
     {
         if (Cubestate == false)
         {
             CreativeCube.SetActive(true);
             CreativeCube2.SetActive(true);
             Cubestate = true;
             if (CubIncreased == true)
             {
                 CubeSet.IncreaseCube();
             }
             return;
         }
     }
 }
コード例 #2
0
 // Update is called once per frame
 void Update()
 {
     if (PreParationTime.InformPreparationState() == true)
     {
         Gunstate = false;
         Gun.SetActive(false);
         Gun2.SetActive(false);
         return;
     }
     if (Gunstate == false)
     {
         Gunstate = true;
         Gun.SetActive(true);
         Gun2.SetActive(true);
     }
 }
コード例 #3
0
    void Update()
    {
        if (PN != PhotonScriptor.ConnectingScript.informPlayerID())
        {
            return;
        }

        if (TimeManager.BluePrint.BruePrintPhaze.InformBluePrintState())
        {
            return;
        }

        if (IntercalTimeManager.InformIntervalState() == true)
        {
            wannaToShoot = 0;
            return;
        }

        if (UI.SettingPanel.SettingPanelController.InformPanelState() == true)
        {
            return;
        }



        if (PreParationTime.InformPreparationState() == true)
        {
            magazine  = magazineMax;
            magazines = magazineMaxs;
        }

        if (Player.BluePrint.DrawBluePrint.InformPlayerState() == 1)
        {
            bulletPlusBool = true;
        }
        else
        {
            bulletPlusBool = false;
        }

        shot = false;

        if (MainPhaze.InformMainphaze() == false)
        {
            return;
        }
        if (PreParationTime.InformPreparationState() == true)
        {
            return;
        }

        if (AnimationConrollScripts.PLMoveAnimeControl.InformSmoking() == true)
        {
            return;
        }

        if (Player.WeaponSwap.InformQ() == true)
        {
            return;
        }

        if (Player.WeaponSwap.InformSwap() == true)
        {
            return;
        }

        ReloadCheck();
        if (magazine < magazineMax && Player.WeaponSwap.InformWeapon() == false)
        {
            if (Input.GetKeyDown(KeyCode.R))
            {
                reloadBool = true;
            }
        }
        if (magazines < magazineMaxs && Player.WeaponSwap.InformWeapon() == true)
        {
            if (Input.GetKeyDown(KeyCode.R))
            {
                reloadBool = true;
            }
        }

        if (Player.WeaponSwap.InformSwap() == true)
        {
            reloadBool = false;
        }

        if (ShootableM() == true)
        {
            ShootM();
        }
    }