public override void Paint(float cx, float cy, ICanvas canvas) { // canvas.Color = new Color(200, 0, 0, 100); // canvas.FillRect(cx + x, cy + y + 15 * Beat.Voice.Index, width, 10); // canvas.Font = new Font("Arial", 10); // canvas.Color = new Color(0, 0, 0); // canvas.FillText(Beat.Voice.Index + ":" + Beat.Index, cx + X, cy + Y + 15 * Beat.Voice.Index); PreNotes.Paint(cx + X, cy + Y, canvas); //canvas.Color = new Color(200, 0, 0, 100); //canvas.FillRect(cx + X + PreNotes.X, cy + Y + PreNotes.Y, PreNotes.Width, 10); OnNotes.Paint(cx + X, cy + Y, canvas); //canvas.Color new Color(0, 200, 0, 100); //canvas.FillRect(cx + X + OnNotes.X, cy + Y + OnNotes.Y + 10, OnNotes.Width, 10); PostNotes.Paint(cx + X, cy + Y, canvas); //canvas.Color = new Color(0, 0, 200, 100); //canvas.FillRect(cx + X + PostNotes.X, cy + Y + PostNotes.Y + 20, PostNotes.Width, 10); for (int i = 0, j = Ties.Count; i < j; i++) { var t = Ties[i]; t.Renderer = Renderer; t.Paint(cx, cy + Y, canvas); } }
public override void Paint(float cx, float cy, ICanvas canvas) { if (Beat.Voice.IsEmpty) { return; } //canvas.Color = new Color(200, 0, 0, 100); //canvas.StrokeRect(cx + X, cy + Y + 15 * Beat.Voice.Index, Width, 10); //canvas.Font = new Font("Arial", 10); //canvas.Color = new Color(0, 0, 0); //canvas.FillText(Beat.Voice.Index + ":" + Beat.Index, cx + X, cy + Y + 15 * Beat.Voice.Index); //if (Beat.Voice.Index == 0) //{ // canvas.Color = new Color(200, 200, 0, 100); // canvas.StrokeRect(cx + X, cy + Y + PreNotes.Y - 10, Width, 10); //} PreNotes.Paint(cx + X, cy + Y, canvas); //if (Beat.Voice.Index == 0) //{ // canvas.Color = new Color(200, 0, 0, 100); // canvas.StrokeRect(cx + X + PreNotes.X, cy + Y + PreNotes.Y, PreNotes.Width, 10); //} OnNotes.Paint(cx + X, cy + Y, canvas); //if (Beat.Voice.Index == 0) //{ // canvas.Color = new Color(0, 200, 0, 100); // canvas.StrokeRect(cx + X + OnNotes.X, cy + Y + OnNotes.Y + 10, OnNotes.Width, 10); //} for (int i = 0, j = Ties.Count; i < j; i++) { var t = Ties[i]; t.Renderer = Renderer; t.Paint(cx, cy + Y, canvas); } }
public override void Paint(float cx, float cy, ICanvas canvas) { if (Beat.Voice.IsEmpty) { return; } var isEmptyGlyph = PreNotes.IsEmpty && OnNotes.IsEmpty && Ties.Count == 0; if (isEmptyGlyph) { return; } canvas.BeginGroup(GetGroupId(Beat)); //var c = canvas.Color; //var ta = canvas.TextAlign; //canvas.Color = new Color(255, 0, 0); //canvas.TextAlign = TextAlign.Left; //canvas.FillText(Beat.DisplayStart.ToString(), cx + X, cy + Y - 10); //canvas.Color = c; //canvas.TextAlign = ta; //canvas.Color = Color.Random(); //canvas.FillRect(cx + X, cy + Y, Width, Renderer.Height); //var oldColor = canvas.Color; //canvas.Color = new Color((byte)Platform.Platform.Random(255), (byte)Platform.Platform.Random(255), (byte)Platform.Platform.Random(255), 100); //canvas.FillRect(cx + X, cy + Y, Width, Renderer.Height); //canvas.Color = oldColor; //canvas.Color = new Color(200, 0, 0, 100); //canvas.StrokeRect(cx + X, cy + Y + 15 * Beat.Voice.Index, Width, 10); //canvas.Font = new Font("Arial", 10); //canvas.Color = new Color(0, 0, 0); //canvas.FillText(Beat.Voice.Index + ":" + Beat.Index, cx + X, cy + Y + 15 * Beat.Voice.Index); //if (Beat.Voice.Index == 0) //{ // canvas.Color = new Color(200, 0, 0, 100); // canvas.StrokeRect(cx + X, cy + Y + PreNotes.Y + 30, Width, 10); //} PreNotes.Paint(cx + X, cy + Y, canvas); //if (Beat.Voice.Index == 0) //{ // canvas.Color = new Color(200, 0, 0, 100); // canvas.StrokeRect(cx + X + PreNotes.X, cy + Y + PreNotes.Y, PreNotes.Width, 10); //} OnNotes.Paint(cx + X, cy + Y, canvas); //if (Beat.Voice.Index == 0) //{ // canvas.Color = new Color(0, 200, 0, 100); // canvas.StrokeRect(cx + X + OnNotes.X, cy + Y + OnNotes.Y + 10, OnNotes.Width, 10); //} // paint the ties relative to the whole staff, // reason: we have possibly multiple staves involved and need to calculate the correct positions. var staffX = cx - VoiceContainer.X - Renderer.X; var staffY = cy - VoiceContainer.Y - Renderer.Y; for (int i = 0, j = Ties.Count; i < j; i++) { var t = Ties[i]; t.Renderer = Renderer; t.Paint(staffX, staffY, canvas); } canvas.EndGroup(); }