public void DisplayPreMatchDialog(int dialogId) { PreMatchDialogComponent pmdc = gameObject.AddComponent <PreMatchDialogComponent>(); pmdc.dialogId = dialogId; pmdc.dialog = _dialogs[dialogId]; }
public override void OnComponentAdded(BaseComponent c) { if (c is PreMatchDialogComponent) { PreMatchDialogComponent pmdc = c as PreMatchDialogComponent; GameController.Instance.ShowHideLuck(true); PlayerPrefs.SetInt("CheckPoint", pmdc.dialogId); DisplayDialog(pmdc); } }