コード例 #1
0
 public void NumberOfPlayers(int NumberOfConnectedPlayers)
 {
     if (StateStack.Peek() is PreGameGameState)
     {
         PreGameGameState state = ((PreGameGameState)StateStack.Peek());
         state.NumberPlayersConnected = NumberOfConnectedPlayers;
     }
 }
コード例 #2
0
 public void OnPlayerConnected(NetworkPlayer player)
 {
     /* if we're in PreGameGameState */
     if (StateStack.Peek() is PreGameGameState)
     {
         PreGameGameState state = ((PreGameGameState)StateStack.Peek());
         state.NumberPlayersConnected++;
         networkView.RPC("NumberOfPlayers", RPCMode.Others, state.NumberPlayersConnected);
     }
 }