private void StopEffects() { AudioController.instance.StopSfx(AudioController.SfxCode.RewardItem); if (_praiseVFX) { _praiseVFX.Stop(); _praiseVFX = null; } }
private void PlayEffects() { AudioController.instance.PlaySfx(AudioController.SfxCode.RewardItem); if (_praiseVFX) { _praiseVFX.Stop(); } var position = ActionCamera.instance.transform.position; _praiseVFX = VFXController.instance.CreateAndChaseCam <PraiseVFX>(position); _praiseVFX.Play(); }