コード例 #1
0
    public PracticePveData GetConfig(uint ID)
    {
        PracticePveData practise = null;

        configs.TryGetValue(ID, out practise);
        return(practise);
    }
コード例 #2
0
    static int GetConfig(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        PracticePveConfig obj = (PracticePveConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "PracticePveConfig");
        uint            arg0  = (uint)LuaScriptMgr.GetNumber(L, 2);
        PracticePveData o     = obj.GetConfig(arg0);

        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
コード例 #3
0
    static int _CreatePracticePveData(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            PracticePveData obj = new PracticePveData();
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: PracticePveData.New");
        }

        return(0);
    }
コード例 #4
0
    static int get_gamemode(IntPtr L)
    {
        object          o   = LuaScriptMgr.GetLuaObject(L, 1);
        PracticePveData obj = (PracticePveData)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name gamemode");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index gamemode on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.gamemode);
        return(1);
    }
コード例 #5
0
    static int set_awardpack(IntPtr L)
    {
        object          o   = LuaScriptMgr.GetLuaObject(L, 1);
        PracticePveData obj = (PracticePveData)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name awardpack");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index awardpack on a nil value");
            }
        }

        obj.awardpack = (uint)LuaScriptMgr.GetNumber(L, 3);
        return(0);
    }
コード例 #6
0
    public void ReadConfig()
    {
        if (isLoadFinish == false)
        {
            return;
        }
        isLoadFinish = false;
        lock (LockObject) { GameSystem.Instance.readConfigCnt += 1; }

        UnityEngine.Debug.Log("Config reading " + name);
        string text = ResourceLoadManager.Instance.GetConfigText(name);

        if (text == null)
        {
            UnityEngine.Debug.LogError("LoadConfig failed: " + name);
            return;
        }
        configs.Clear();

        //读取以及处理XML文本的类
        XmlDocument xmlDoc = CommonFunction.LoadXmlConfig(GlobalConst.DIR_XML_PRACTISEPVE, text);

        //解析xml的过程
        foreach (XmlNode xe in xmlDoc.SelectSingleNode("Data").SelectNodes("Line"))
        {
            XmlNode comment = xe.SelectSingleNode(GlobalConst.CONFIG_SWITCH_COLUMN);
            if (comment != null && comment.InnerText == GlobalConst.CONFIG_SWITCH)
            {
                continue;
            }
            PracticePveData data = new PracticePveData();
            //data.ID = uint.Parse(xe.SelectSingleNode("id").InnerText);
            uint.TryParse(xe.SelectSingleNode("id").InnerText, out data.ID);
            uint.TryParse(xe.SelectSingleNode("gamemode").InnerText, out data.gamemode);
            uint.TryParse(xe.SelectSingleNode("awardpack").InnerText, out data.awardpack);
            configs.Add(data.ID, data);
        }
    }