コード例 #1
0
    private void SetSwitchedState(bool _switched)
    {
        Debug.Log("SWITCHED");
        switched = _switched;
        powerable.SetPowered(switched);

        if (switched)
        {
            resetCountdown = timeToReset;
        }



        if (switched)
        {
            gameObject.GetComponent <SpriteRenderer>().sprite = on;
        }
        else
        {
            gameObject.GetComponent <SpriteRenderer>().sprite = off;
        }
    }