void Start() { Player = GameObject.FindGameObjectWithTag("Player"); GameControl = GameObject.Find("GameControl"); PlayerDamage = Player.GetComponentInChildren <PlayerShooting> (); PowerUpsManager = GameControl.GetComponent <PowerUpsManager> (); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); gamecontrol = GameObject.Find("GameControl"); playerMv = player.GetComponent <PlayerMovement> (); powerUpsManager = gamecontrol.GetComponent <PowerUpsManager> (); }
void Start() { Player = GameObject.FindGameObjectWithTag("Player"); GameControl = GameObject.Find("GameControl"); PlayerHealth = Player.GetComponent <PlayerHealth> (); PowerUpsManager = GameControl.GetComponent <PowerUpsManager> (); }
// Use this for initialization void Start() { factory = new EnemyFactory(gameObject); factory.PossibleEnemies = PossibleEnemies; factory.Target = Player; powerUpsManager = new PowerUpsManager(PowerUpPrefab); InvokeRepeating("Launch", 0.1f, 0.3F); // Create power up every 30 sec InvokeRepeating("CreatePrefab", 0.1f, 30F); }
public float powerUpslength; //time of power ups active..i.e duration..\ // Rigidbody2D rb; public float moveInput; // Use this for initialization void Start() { // currentScale = paddleScale; gSession = FindObjectOfType <GameSession>(); ball = FindObjectOfType <BallScript>(); resume = FindObjectOfType <Resume>(); // adManager = GameObject.FindGameObjectWithTag("AdManager").GetComponent<AdManager>(); pManager = FindObjectOfType <PowerUpsManager>(); }
private void Awake() { if (_instance != null) { Destroy(gameObject); } else { _instance = this; } }
private void Start() { if (instance == null) { instance = this; } else { Destroy(this); } }
void StartGame() { SoundsManager.getInstance().PlayIngameMusic(); PhysicalGameManager.getInstance().gameObject.transform.GetChild(0).gameObject.SetActive(false); if (NetworkManager.getInstance().IsServer()) { ObstaclesManager.getInstance().StartObstaclesManager(); PowerUpsManager.getInstance().StartPowerUpsManager(); } for (int i = 0; i < 4; i++) { if (i == SelectedPlayer) { transform.GetChild(3).GetChild(i).GetComponent <BaseController>().SelectPlayer(true); } else { if (!InPractice) { transform.GetChild(3).GetChild(i).GetComponent <NPCController>().enabled = true; transform.GetChild(3).GetChild(i).GetComponent <NPCController>().StartSynchronize(); } transform.GetChild(3).GetChild(i).GetComponent <CapsuleCollider>().enabled = false; Destroy(transform.GetChild(3).GetChild(i).GetComponent <Rigidbody>()); } } var Platforms = gameObject.GetComponentsInChildren <FixedPlatform>(); // Enable rigidbodies: foreach (var component in Platforms) { component.Initiate(); } UIPlayerFollow.getInstance().SetPlayer(SelectedPlayer); Timer.getInstance().StartTimer(); GameCanvas.getInstance().gameObject.transform.GetChild(0).GetChild(0).GetChild(0).GetChild(SelectedPlayer).gameObject.SetActive(true); GameCanvas.getInstance().gameObject.transform.GetChild(0).GetChild(1).GetChild(SelectedPlayer).gameObject.SetActive(true); GameCanvas.getInstance().gameObject.transform.GetChild(0).GetChild(0).GetChild(1).gameObject.SetActive(true); InGame = true; }
private void Awake() { Instance = this; }
protected override void StringMessageReader(string msg) { string[] deltas = msg.Split('|'); switch (deltas[0]) { // ------------------------------------------------------ GAME STATUS UPDATE ------------------------------------------------------ case "RD": StringMessageToClients(msg); int PlayerReady; if (Int32.TryParse(deltas[1], out PlayerReady)) { GameManager.getInstance().SetPlayerReady(PlayerReady); } break; case "WIN": StringMessageToClients(msg); int WinnerNumb; if (Int32.TryParse(deltas[1], out WinnerNumb)) { GameCanvas.getInstance().transform.GetChild(0).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(1).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(2).gameObject.SetActive(true); GameCanvas.getInstance().transform.GetChild(2).GetChild(WinnerNumb + 1).gameObject.SetActive(true); Time.timeScale = 0f; } break; // ------------------------------------------------------ PLAYERS POSITIONS UPDATE ------------------------------------------------------ // ------------------------------------------------------ TO MODIFY, OPTIMIZE FOR 2 PLAYERS ------------------------------------------------------ case "SBP": // StringMessageToClients(msg); NPCPlayers[0].UpdatePosition(float.Parse(deltas[1]), float.Parse(deltas[2]), float.Parse(deltas[3])); break; case "SEP": // StringMessageToClients(msg); NPCPlayers[1].UpdatePosition(float.Parse(deltas[1]), float.Parse(deltas[2]), float.Parse(deltas[3])); break; case "SLP": // StringMessageToClients(msg); NPCPlayers[2].UpdatePosition(float.Parse(deltas[1]), float.Parse(deltas[2]), float.Parse(deltas[3])); break; case "SSP": // StringMessageToClients(msg); NPCPlayers[3].UpdatePosition(float.Parse(deltas[1]), float.Parse(deltas[2]), float.Parse(deltas[3])); break; // ------------------------------------------------------ POWERS EFFECTS ------------------------------------------------------ case "FP": StringMessageToClients(msg); int FirePowerSafePlayer; if (Int32.TryParse(deltas[1], out FirePowerSafePlayer)) { PowerUpsManager.getInstance().transform.GetChild(1).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(3).GetChild(5).gameObject.SetActive(false); for (int i = 0; i < 4; i++) { if (i != FirePowerSafePlayer) { if (i == PlayerNumber) { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <BaseController>().SetOnFire(); } else { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <NPCController>().SetOnFire(); } } } } break; case "IP": StringMessageToClients(msg); int IcePowerSafePlayer; if (Int32.TryParse(deltas[1], out IcePowerSafePlayer)) { PowerUpsManager.getInstance().transform.GetChild(0).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(3).GetChild(5).gameObject.SetActive(false); for (int i = 0; i < 4; i++) { if (i != IcePowerSafePlayer) { if (i == PlayerNumber) { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <BaseController>().SetFrozen(); } else { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <NPCController>().SetFrozen(); } } } } break; case "CP": StringMessageToClients(msg); int ConfusionPowerSafePlayer; if (Int32.TryParse(deltas[1], out ConfusionPowerSafePlayer)) { PowerUpsManager.getInstance().transform.GetChild(2).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(3).GetChild(5).gameObject.SetActive(false); for (int i = 0; i < 4; i++) { if (i != ConfusionPowerSafePlayer) { if (i == PlayerNumber) { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <BaseController>().SetConfused(); } else { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <NPCController>().SetConfused(); } } } } break; case "BP": StringMessageToClients(msg); int BouncePowerSafePlayer; if (Int32.TryParse(deltas[1], out BouncePowerSafePlayer)) { PowerUpsManager.getInstance().transform.GetChild(3).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(3).GetChild(5).gameObject.SetActive(false); for (int i = 0; i < 4; i++) { if (i != BouncePowerSafePlayer) { if (i == PlayerNumber) { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <BaseController>().SetBounce(); } else { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <NPCController>().SetBounce(); } } } } break; default: Debug.Log("Error - message not recognized: " + msg); break; } }
// Start is called before the first frame update void Start() { thePowerUpsManager = FindObjectOfType <PowerUpsManager>(); }
protected override void StringMessageReader(string msg) { string[] deltas = msg.Split('|'); switch (deltas[0]) { // ------------------------------------------------------ GAME STATUS UPDATE ------------------------------------------------------ case "PN": int ToSetID; if (Int32.TryParse(deltas[1], out ToSetID)) { PlayerNumber = ToSetID; ConnectionManager.getInstance().Connected(); IPAddressText.text = "Waiting for players...\n[IP: " + deltas[2] + "]"; } break; case "CN": int PlayerNumb; if (Int32.TryParse(deltas[1], out PlayerNumb)) { ConnectionManager.getInstance().ConnectedPlayer(PlayerNumb); } break; case "ST": DontDestroyOnLoad(gameObject); SceneManager.LoadScene("Game Scene"); SoundsManager.getInstance().StopAllSounds(); Invoke("ActivatePlayer", 1.5f); break; case "RD": int PlayerReady; if (Int32.TryParse(deltas[1], out PlayerReady)) { GameManager.getInstance().SetPlayerReady(PlayerReady); } break; case "PC": PlatformManager.getInstance().SetConfiguration(deltas); break; case "WIN": int WinnerNumb; if (Int32.TryParse(deltas[1], out WinnerNumb)) { GameCanvas.getInstance().transform.GetChild(0).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(1).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(2).gameObject.SetActive(true); GameCanvas.getInstance().transform.GetChild(2).GetChild(WinnerNumb + 1).gameObject.SetActive(true); Time.timeScale = 0f; } break; // ------------------------------------------------------ PLAYERS POSITIONS UPDATE ------------------------------------------------------ case "SBP": if (PlayerNumber != 0) { NPCPlayers[0].UpdatePosition(float.Parse(deltas[1]), float.Parse(deltas[2]), float.Parse(deltas[3])); } break; case "SEP": if (PlayerNumber != 1) { NPCPlayers[1].UpdatePosition(float.Parse(deltas[1]), float.Parse(deltas[2]), float.Parse(deltas[3])); } break; case "SLP": if (PlayerNumber != 2) { NPCPlayers[2].UpdatePosition(float.Parse(deltas[1]), float.Parse(deltas[2]), float.Parse(deltas[3])); } break; case "SSP": if (PlayerNumber != 3) { NPCPlayers[3].UpdatePosition(float.Parse(deltas[1]), float.Parse(deltas[2]), float.Parse(deltas[3])); } break; // ------------------------------------------------------ POWERS STATUS UPDATE ------------------------------------------------------ case "PWR": int SelectedPower; if (Int32.TryParse(deltas[1], out SelectedPower)) { PowerUpsManager.getInstance().Warning(SelectedPower, float.Parse(deltas[2]), float.Parse(deltas[3])); } break; case "OBS": int SelectedObstacle; if (Int32.TryParse(deltas[1], out SelectedObstacle)) { ObstaclesManager.getInstance().Warning(SelectedObstacle); } break; // ------------------------------------------------------ POWERS EFFECTS ------------------------------------------------------ case "FP": int FirePowerSafePlayer; if (Int32.TryParse(deltas[1], out FirePowerSafePlayer)) { PowerUpsManager.getInstance().transform.GetChild(1).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(3).GetChild(5).gameObject.SetActive(false); for (int i = 0; i < 4; i++) { if (i != FirePowerSafePlayer) { if (i == PlayerNumber) { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <BaseController>().SetOnFire(); } else { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <NPCController>().SetOnFire(); } } } } break; case "IP": int IcePowerSafePlayer; if (Int32.TryParse(deltas[1], out IcePowerSafePlayer)) { PowerUpsManager.getInstance().transform.GetChild(0).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(3).GetChild(5).gameObject.SetActive(false); for (int i = 0; i < 4; i++) { if (i != IcePowerSafePlayer) { if (i == PlayerNumber) { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <BaseController>().SetFrozen(); } else { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <NPCController>().SetFrozen(); } } } } break; case "CP": int ConfusionPowerSafePlayer; if (Int32.TryParse(deltas[1], out ConfusionPowerSafePlayer)) { PowerUpsManager.getInstance().transform.GetChild(2).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(3).GetChild(5).gameObject.SetActive(false); for (int i = 0; i < 4; i++) { if (i != ConfusionPowerSafePlayer) { if (i == PlayerNumber) { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <BaseController>().SetConfused(); } else { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <NPCController>().SetConfused(); } } } } break; case "BP": int BouncePowerSafePlayer; if (Int32.TryParse(deltas[1], out BouncePowerSafePlayer)) { PowerUpsManager.getInstance().transform.GetChild(3).gameObject.SetActive(false); GameCanvas.getInstance().transform.GetChild(3).GetChild(5).gameObject.SetActive(false); for (int i = 0; i < 4; i++) { if (i != BouncePowerSafePlayer) { if (i == PlayerNumber) { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <BaseController>().SetBounce(); } else { GameManager.getInstance().transform.GetChild(3).GetChild(i).GetComponent <NPCController>().SetBounce(); } } } } break; default: Debug.Log("Error - message not recognized: " + msg); break; } }
private void Start() { pwM = FindObjectOfType <PowerUpsManager>(); }