private void Start() { animator = GetComponent <Animator>(); rBody = GetComponent <Rigidbody2D>(); trackerPU = FindObjectOfType <PowerUpTracker>(); startPos = transform.position; }
private void Awake() { m_animator = GetComponentInChildren <Animator>(); m_powerUpBoxesInDistance = new List <PowerUpBox>(); m_navMeshAgent = GetComponent <NavMeshAgent>(); m_rigibody = GetComponent <Rigidbody>(); m_taggingIdentifier = GetComponent <TaggingIdentifier>(); m_powerUpTracker = GetComponent <PowerUpTracker>(); m_rigibody.isKinematic = true; }
// Start is called before the first frame update void Start() { rBody = GetComponent <Rigidbody2D>(); minY = GameObject.Find("MinY").GetComponent <Transform>(); trackerPU = GameObject.Find("PowerUpController").GetComponent <PowerUpTracker>(); trackerScore = GameObject.Find("GameController").GetComponent <ScoreCounter>(); colliderPU = GetComponent <Collider2D>(); audioSource = GetComponent <AudioSource>(); audioSource.Play(); }
// Update is called once per frame void Update() { tracker = transform.GetComponent <PowerUpTracker>(); if (Input.GetKeyDown(KeyCode.Q)) { tracker.UseItem1(); } else if (Input.GetKeyDown(KeyCode.W)) { tracker.UseItem2(); } }
private void Start() { playerDeath = GetComponent <PlayerDeath>(); trackerPU = FindObjectOfType <PowerUpTracker>(); bottomBoundary = GameObject.Find("MinY"); topLeftBoundary = GameObject.Find("MinXMaxY"); isGrounded = true; isJumping = false; timeCounter = jumpTime; horiz = 0.1f; }
// Start is called before the first frame update void Start() { trackerPU = FindObjectOfType <PowerUpTracker>(); }
private void Start() { trackerScore = FindObjectOfType <ScoreCounter>(); trackerPU = FindObjectOfType <PowerUpTracker>(); boxes = FindObjectOfType <Boxes>(); }