コード例 #1
0
        public BoardContext(string id, TrelloAuthorization auth)
            : base(auth)
        {
            Data.Id = id;

            Actions                 = new ReadOnlyActionCollection(typeof(Board), () => Data.Id, auth);
            Actions.Refreshed      += (s, e) => OnMerged(new[] { nameof(Actions) });
            Cards                   = new ReadOnlyCardCollection(typeof(Board), () => Data.Id, auth);
            Cards.Refreshed        += (s, e) => OnMerged(new[] { nameof(Cards) });
            CustomFields            = new CustomFieldDefinitionCollection(() => Data.Id, auth);
            CustomFields.Refreshed += (s, e) => OnMerged(new[] { nameof(CustomFields) });
            Labels                  = new BoardLabelCollection(() => Data.Id, auth);
            Labels.Refreshed       += (s, e) => OnMerged(new[] { nameof(Labels) });
            Lists                   = new ListCollection(() => Data.Id, auth);
            Lists.Refreshed        += (s, e) => OnMerged(new[] { nameof(Lists) });
            Members                 = new ReadOnlyMemberCollection(EntityRequestType.Board_Read_Members, () => Data.Id, auth);
            Members.Refreshed      += (s, e) => OnMerged(new[] { nameof(Members) });
            Memberships             = new BoardMembershipCollection(() => Data.Id, auth);
            Memberships.Refreshed  += (s, e) => OnMerged(new[] { nameof(Memberships) });
            PowerUps                = new PowerUpCollection(() => Data.Id, auth);
            PowerUps.Refreshed     += (s, e) => OnMerged(new[] { nameof(PowerUps) });
            PowerUpData             = new ReadOnlyPowerUpDataCollection(EntityRequestType.Board_Read_PowerUpData, () => Data.Id, auth);
            PowerUpData.Refreshed  += (s, e) => OnMerged(new[] { nameof(PowerUpData) });

            BoardPreferencesContext = new BoardPreferencesContext(Auth);
            BoardPreferencesContext.SubmitRequested += ct => HandleSubmitRequested("Preferences", ct);
            Data.Prefs = BoardPreferencesContext.Data;
        }
コード例 #2
0
ファイル: Map.cs プロジェクト: vygantas1998/snake
 public void ClearMap()
 {
     Obstacles.Clear();
     PowerUps = new PowerUpCollection();
     Scores.Clear();
     Snakes.Clear();
 }
コード例 #3
0
ファイル: Map.cs プロジェクト: vygantas1998/snake
 public Map()
 {
     Obstacles = new List <Obstacle>();
     PowerUps  = new PowerUpCollection();
     Width     = 1000;
     Height    = 969;
     Level     = LevelFactory.CreateLevel();
     Snakes    = new List <SnakeBody>();
     Scores    = new List <Score>();
     gameState = new NotStarted();
     ClearMap();
 }